en:rpd:sheep_mob
Differences
This shows you the differences between two versions of the page.
| en:rpd:sheep_mob [2026/01/01 19:45] – namespace move Mike | en:rpd:sheep_mob [2026/01/01 19:47] (current) – external edit 127.0.0.1 | ||
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| + | ====== Sheep Mob ====== | ||
| + | {{ rpd: | ||
| + | |||
| + | The **Sheep** is a temporary mob summoned by the [[en: | ||
| + | |||
| + | ==== Overview ==== | ||
| + | * **Type:** [[en: | ||
| + | * **Nature:** Temporary summoned creature | ||
| + | * **Behavior: | ||
| + | * **Lifespan: | ||
| + | * **Interaction: | ||
| + | |||
| + | ==== Mechanics ==== | ||
| + | * **Blocking Movement:** Sheep prevent all character movement through their tiles | ||
| + | * **Temporary: | ||
| + | * **Non-attacking: | ||
| + | * **Invulnerable: | ||
| + | * **Interaction: | ||
| + | |||
| + | ==== Summoning ==== | ||
| + | * **Method:** Created by [[en: | ||
| + | * **Quantity: | ||
| + | * **Placement: | ||
| + | * **Limited Space:** Will place as many sheep as space permits | ||
| + | |||
| + | ==== Strategy ==== | ||
| + | * **Blocking Passages:** Effective for blocking chokepoints and narrow passages | ||
| + | * **Containment: | ||
| + | * **Temporary Barriers:** Creates safe zones for resting or healing during combat | ||
| + | * **Tactical Advantage: | ||
| + | |||
| + | ==== Code References ==== | ||
| + | * **Java Implementation: | ||
| + | * **Sprite Configuration: | ||
| + | * **Sheep Sounds:** [[https:// | ||
| + | |||
| + | ==== Related Entities ==== | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | |||
| + | {{tag> rpd mobs temporary summoned obstacle}} | ||
