en:rpd:shields
Differences
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| + | ====== Shields ====== | ||
| + | {{ rpd: | ||
| + | |||
| + | **Shields** are defensive equipment items that can be equipped in the Left Hand slot in Remixed Pixel Dungeon. | ||
| + | |||
| + | ==== Overview ==== | ||
| + | Shields provide defensive bonuses and blocking capabilities when equipped in the left hand. They can be used in combination with weapons in the main hand, offering protection at the cost of some offensive capability. | ||
| + | |||
| + | ==== Shield Mechanics ==== | ||
| + | * **Slot**: Left Hand equipment slot (can also be wielded as a weapon in main hand) | ||
| + | * **Function**: | ||
| + | * **Strategy**: | ||
| + | * **Compatibility**: | ||
| + | * **Block Chance**: Varies by shield level and character strength (30%, 40%, 40%, 50% base chance for levels 1-4) | ||
| + | * **Block Damage**: Reduces incoming damage by a fixed amount (4, 6, 8, 10 base values for levels 1-4, scales with item level) | ||
| + | * **Block Formula**: Base damage reduction = blockForLevel[shieldLevel] * (1.3 ^ itemLevel) | ||
| + | * **Recharge Time**: After blocking, shields require time to recharge before the next block (base 5 turns + strength penalty) | ||
| + | * **Required Strength**: Each shield level requires a minimum strength (Wooden: 12, Tough: 14, Strong: 16, Royal: 18) | ||
| + | * **Weight Penalty**: If character STR is below required STR, block chance is reduced by 10% per point deficit | ||
| + | * **Recharge Formula**: Recharge time = 5 + max(required STR - effective STR, 0) | ||
| + | * **Damage Mechanics**: | ||
| + | |||
| + | ==== Types of Shields ==== | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | |||
| + | ==== Combat Strategy ==== | ||
| + | Using shields changes the combat approach significantly: | ||
| + | |||
| + | * **Defense**: | ||
| + | * **Offense**: | ||
| + | * **Versatility**: | ||
| + | * **Tactics**: | ||
| + | * **Block Timing**: Shields must recharge after each block, so timing is crucial | ||
| + | * **Dual Usage**: Can be equipped as a weapon in main hand (with different damage mechanics) | ||
| + | |||
| + | ==== Content Verification ==== | ||
| + | * Information source: Lua Script Library (lib/ | ||
| + | * Stats verified: Yes (from strForLevel, | ||
| + | * Mechanics verified: Yes (from shield functions in shields.lua) | ||
| + | * Last updated: December 15, 2025 | ||
| + | * Lua Implementation: | ||
| + | * Stats Implementation: | ||
| + | * Individual Shield Scripts: [[https:// | ||
| + | * Guardian Subclass: [[https:// | ||
| + | |||
| + | ==== Shield Stats Reference ==== | ||
| + | * **Strength Requirements**: | ||
| + | * **Block Chances**: { 30%, 40%, 40%, 50% } for levels 1-4 (chanceForLevel array) | ||
| + | * **Block Values**: { 4, 6, 8, 10 } base damage reduction for levels 1-4 (blockForLevel array) | ||
| + | * **Damage when Wielded as Weapon**: Random value between damageMin(str, | ||
| + | |||
| + | ==== Modding Support ==== | ||
| + | Remixed Dungeon' | ||
| + | |||
| + | ==== See Also ==== | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | |||
| + | {{tag> rpd shields equipment defensive}} | ||
