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en:rpd:shoot_in_eye_spell

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en:rpd:shoot_in_eye_spell [2026/01/01 19:45] – namespace move Mikeen:rpd:shoot_in_eye_spell [2026/01/01 19:47] (current) – external edit 127.0.0.1
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 +====== Shoot In Eye ======
  
 +**Shoot In Eye** — a [[en:rpd:spell|spell]] in Remixed Dungeon that applies the [[en:rpd:blindness_buff|blindness]] effect to an enemy.
 +
 +===== General Information =====
 +  * **Type:** [[en:rpd:spell|Spell]]
 +  * **Purpose:** Applying [[en:rpd:debuff|debuff effect]]
 +  * **Target:** Enemy
 +  * **Effect:** [[en:rpd:blindness_buff|Blindness]]
 +
 +===== Mechanics =====
 +  * Applies [[en:rpd:blindness_buff|blindness]] effect to the target
 +  * Interrupts some of the target's actions
 +  * Temporarily limits the target's perception
 +  * Duration of the effect depends on the spell's strength
 +
 +===== Acquisition =====
 +  * The spell can be acquired through:
 +    * [[en:rpd:spell_book|Spellbook]]
 +    * [[en:rpd:scroll|Scrolls]] of specific [[en:rpd:spell|spells]]
 +    * [[en:rpd:artifact|Artifacts]] related to [[en:rpd:spell|spells]]
 +
 +===== Strategy =====
 +  * Useful for blinding strong enemies for a short time
 +  * Can help avoid strong attacks from the enemy
 +  * Effective when combined with other [[en:rpd:spell|spells]] or [[en:rpd:potion|potions]]
 +  * Useful in fighting enemies that rely on sight
 +
 +===== Comparison =====
 +  * Unlike physical attacks, doesn't deal direct damage
 +  * Focused on enemy control
 +  * Has limited utility but effective at the right moment
 +
 +===== Code Reference =====
 +  * Lua script: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/assets/scripts/spells/ShootInEye.lua|ShootInEye.lua]]
 +
 +{{tag> rpd spells debuffs status_effects}}