en:rpd:shoot_in_eye_spell
Differences
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| en:rpd:shoot_in_eye_spell [2026/01/01 19:45] – namespace move Mike | en:rpd:shoot_in_eye_spell [2026/01/01 19:47] (current) – external edit 127.0.0.1 | ||
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| + | ====== Shoot In Eye ====== | ||
| + | **Shoot In Eye** — a [[en: | ||
| + | |||
| + | ===== General Information ===== | ||
| + | * **Type:** [[en: | ||
| + | * **Purpose: | ||
| + | * **Target:** Enemy | ||
| + | * **Effect:** [[en: | ||
| + | |||
| + | ===== Mechanics ===== | ||
| + | * Applies [[en: | ||
| + | * Interrupts some of the target' | ||
| + | * Temporarily limits the target' | ||
| + | * Duration of the effect depends on the spell' | ||
| + | |||
| + | ===== Acquisition ===== | ||
| + | * The spell can be acquired through: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | |||
| + | ===== Strategy ===== | ||
| + | * Useful for blinding strong enemies for a short time | ||
| + | * Can help avoid strong attacks from the enemy | ||
| + | * Effective when combined with other [[en: | ||
| + | * Useful in fighting enemies that rely on sight | ||
| + | |||
| + | ===== Comparison ===== | ||
| + | * Unlike physical attacks, doesn' | ||
| + | * Focused on enemy control | ||
| + | * Has limited utility but effective at the right moment | ||
| + | |||
| + | ===== Code Reference ===== | ||
| + | * Lua script: [[https:// | ||
| + | |||
| + | {{tag> rpd spells debuffs status_effects}} | ||
