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en:rpd:skeleton_mob [2026/01/01 19:45] – namespace move Mikeen:rpd:skeleton_mob [2026/01/01 19:47] (current) – external edit 127.0.0.1
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 +====== Skeleton Mob ======
  
 +{{ rpd:images:skeleton_mob.png|Skeleton }}
 +
 +The **Skeleton** is a common [[en:rpd:undead_mob|undead]] enemy found throughout the dungeon, typically in the [[en:rpd:prison_level|Prison]] and later levels. A small chance of appearing in the [[en:rpd:sewers|Sewers]] as well.
 +
 +==== Overview ====
 +Skeletons are reanimated bones of dead [[en:rpd:hero|adventurers]] and denizens of the dungeon. They are persistent enemies that will relentlessly pursue the player character. Skeletons are immune to various [[en:rpd:status_effects|status effects]] due to their [[en:rpd:undead_mob|undead]] nature.
 +
 +==== Stats ====
 +  * **HP**: 25 (HT: 25)
 +  * **Defense Skill**: 9
 +  * **Attack Skill**: 12
 +  * **Damage**: 3-8 (see [[en:rpd:melee_combat|melee combat]] mechanics)
 +  * **Armor**: 5 DR (Defense Rating)
 +  * **EXP for Kill**: 5
 +  * **Maximum Level**: 10
 +  * **Undead**: Yes (immune to certain [[en:rpd:status_effects|status effects]])
 +
 +==== Abilities ====
 +  * **Weapon Drop**: When defeated (outside [[en:rpd:necropolis_level|Necro levels]]), has a 20% chance to drop a random [[en:rpd:melee_weapon|melee weapon]], rarely upgraded.
 +  * **Undead Resistance**: Immune to [[en:rpd:fear|fear]], [[en:rpd:charm_spell|charm]], and [[en:rpd:sleep_buff|sleep]] effects
 +  * **Poison Immunity**: Immune to [[en:rpd:poison_buff|poison]] damage and status effects
 +  * **Corpse Explosion**: When killed, explodes dealing damage to nearby entities in 4 adjacent cells (horizontal and vertical directions, but not diagonal). The explosion damage is calculated as (skeleton's damage roll - target's [[en:rpd:defense|defense]] roll / 2). Never forget about this! Bone damage amounts to 3-8 (armor reduces the average value). Be especially careful when surrounded as they explode on death, potentially harming you.
 +  * **Sound Effect**: Plays a bone-cracking sound when defeated (Assets.SND_BONES)
 +
 +==== Combat Tactics ====
 +Skeletons are aggressive [[en:rpd:melee_combat|melee]] enemies that will pursue the player relentlessly. They cannot be charmed or frightened, making them consistently dangerous throughout the dungeon. Their bony structure provides some physical damage resistance.
 +
 +==== Occurrence ====
 +  * **Primary Location**: Found throughout the [[en:rpd:prison_level|Prison Level]] (especially levels 7 and 8) and deeper dungeon levels
 +  * **Spawn Frequency**: Common in later dungeon levels (specifically levels 6-9 according to Bestiary.json)
 +  * **Secondary Location**: Small chance to appear in the [[en:rpd:sewers|Sewers]]
 +  * **Group Behavior**: Usually found alone or in small groups
 +  * **[[en:rpd:necropolis_level|Necropolis Level]] Exception**: In [[en:rpd:necropolis_level|Necropolis Level]], they do not drop weapons
 +
 +==== Strategy ====
 +  * Use [[en:rpd:ranged_weapons|ranged weapons]] or [[en:rpd:spells|spells]] to attack from a distance
 +  * Avoid letting them corner you in narrow passages
 +  * Be careful with fire-based attacks as they cause explosion (though this is not explicitly stated as fire vulnerability)
 +  * They're resistant to many [[en:rpd:status_effects|status effects]], requiring direct damage
 +  * Try to avoid being surrounded as they explode on death, potentially harming you
 +
 +==== Special Notes ====
 +  * Skeletons are [[en:rpd:undead_mob|undead]], which affects how certain items and spells interact with them
 +  * They're immune to various effects that work on living creatures
 +  * Defeating them contributes to the "Skeleton Slayed" [[en:rpd:badges|badge]]
 +  * They explode when killed, which can be dangerous to the player if standing too close
 +  * In [[en:rpd:necropolis_level|Necropolis Level]], they don't drop weapons, as this level has different rules
 +
 +==== Code References ====
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/mobs/Skeleton.java|Skeleton.java]] - Primary implementation
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/mobs/Skeleton.java#L16-L26|Skeleton.java#L16-L26]] - Stats and properties initialization
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/mobs/Skeleton.java#L28-L32|Skeleton.java#L28-L32]] - Loot implementation (20% weapon drop chance, null in NecroBossLevel)
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/mobs/Skeleton.java#L35-L54|Skeleton.java#L35-L54]] - Death explosion mechanics
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/items/Treasury.java#L125-L130|Treasury.java#L125-L130]] - Treasury loot handling mechanism
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/levels/NecroBossLevel.java|NecroBossLevel.java]] - Special handling for NecroBossLevel where skeletons don't drop weapons
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/mechanics/NamedEntityKind.java|NamedEntityKind.java]] - Interface for entity identification
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/melee/MeleeWeapon.java|MeleeWeapon.java]] - Base class for weapons dropped by skeletons
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/buffs/Buff.java|Buff.java]] - Base class for status effects that skeletons are immune to
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values-ru/strings_all.xml#L1307-L1312|Skeleton strings (Russian)]] - Russian localization (Skeleton_Name, Skeleton_Desc, Skeleton_Killed, etc.)
 +  * **mr: namespace:** Check [[mr:skeleton_mob]] for machine-readable data
 +
 +==== Configuration Files ====
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/assets/levelsDesc/Bestiary.json|Bestiary.json]] - Level spawn configuration (prison levels 6-9, necro1 level)
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/assets/spritesDesc/Skeleton.json|Skeleton.json]] - Sprite configuration
 +
 +==== String Resources ====
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml#L1321-L1326|Skeleton strings (English)]] - English names and descriptions
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values-ru/strings_all.xml#L1307-L1312|Skeleton strings (Russian)]] - Russian localization (Скелет, Скелеты - одни из самых сильных врагов в подземелье)
 +
 +==== Related ====
 +  * [[en:rpd:undead_mob|Undead]] - Other undead enemies
 +  * [[en:rpd:prison_level|Prison Level]] - Primary location
 +  * [[en:rpd:zombie_mob|Zombie]] - Other undead enemy
 +  * [[en:rpd:undead_mobs|Undead Mobs]] - List of undead enemies
 +  * [[en:rpd:mobs|Mobs]] - All mobs in the game
 +  * [[en:rpd:skeleton_key_item|Skeleton Key]] - Item with similar name, but not related to the mob
 +  * [[en:rpd:treasury|Treasury]] - For information about dropped items
 +  * [[en:rpd:mechanics|Game Mechanics]] - General game mechanics
 +  * [[en:rpd:combat_mechanics|Combat]] - Combat mechanics
 +  * [[en:rpd:hero|Hero]] - Player character
 +
 +{{tag> rpd mobs undead prison skeleton skeleton_mob}}