en:rpd:slow_buff
Differences
This shows you the differences between two versions of the page.
| en:rpd:slow_buff [2026/01/01 19:45] – namespace move Mike | en:rpd:slow_buff [2026/01/01 19:47] (current) – external edit 127.0.0.1 | ||
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| + | ====== Slow ====== | ||
| + | {{ rpd: | ||
| + | |||
| + | The **Slow** is a negative status effect in Remixed Dungeon that reduces a character' | ||
| + | |||
| + | ==== Effect Overview ==== | ||
| + | * **Type:** [[en: | ||
| + | * **Duration: | ||
| + | * **Effect:** Reduces action speed significantly | ||
| + | * **Removal: | ||
| + | |||
| + | ==== Mechanics ==== | ||
| + | * **Speed Reduction: | ||
| + | * **Duration Calculation: | ||
| + | * **Stacking: | ||
| + | * **Effectiveness: | ||
| + | * **Affected Actions:** Movement, attacks, and other actions are slowed | ||
| + | |||
| + | ==== Application ==== | ||
| + | * **Wands:** Applied by [[en: | ||
| + | * **Spells:** Some spells may apply slow effects | ||
| + | * **Enemies: | ||
| + | * **Traps:** Some traps may have slow effects | ||
| + | |||
| + | ==== Strategy ==== | ||
| + | * **As Enemy:** Use to slow down fast enemies that are hard to hit | ||
| + | * **Tactical Advantage: | ||
| + | * **Group Control:** Slow groups of enemies to handle them more easily | ||
| + | * **Defensive Use:** Slow approaching enemies to buy time | ||
| + | * **Combination: | ||
| + | * **Self-Handling: | ||
| + | |||
| + | ==== Counters ==== | ||
| + | * [[en: | ||
| + | * Wait for natural expiration | ||
| + | * [[en: | ||
| + | |||
| + | ==== Code References ==== | ||
| + | * **Java Implementation: | ||
| + | * **Buff Base Class:** [[https:// | ||
| + | * **Duration Calculation: | ||
| + | * **String Resources: | ||
| + | |||
| + | ==== Related Buffs ==== | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | |||
| + | {{tag> rpd buffs debuffs status_effects}} | ||
