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en:rpd:spell_affinities [2026/01/01 19:45] – namespace move Mikeen:rpd:spell_affinities [2026/01/01 19:47] (current) – external edit 127.0.0.1
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 +====== Spell Affinities ======
  
 +Spell affinities are specializations that determine which types of spells a hero class is more effective with. Each hero class has a specific affinity that provides benefits when using related spells.
 +
 +==== Affinity Categories ====
 +
 +  * **Common**: General-purpose spells (e.g., Town Portal, Magic Torch)
 +  * **Elemental**: Fire, ice, and nature-based spells (e.g., Ignite, Root Spell) - Primary for Mage class
 +  * **Necromancy**: Undead and death-related spells (e.g., Raise Dead, Exhumation) - Primary for Necromancer class
 +  * **Combat**: Offensive and defensive spells (e.g., Smash, Die Hard)
 +  * **Rogue**: Stealth and agility spells (e.g., Backstab, Haste)
 +  * **Witchcraft**: Magic and manipulation spells (e.g., Lightning Bolt, Roar)
 +  * **Huntress**: Nature and charm spells (e.g., Calm, Charm) - Primary for Huntress class
 +  * **Elf**: Natural magic spells (e.g., Magic Arrow, Sprout) - Primary for Elf class
 +  * **Priest**: Healing and sanctity spells (e.g., Heal, Order) - Primary for Priest class
 +  * **PlagueDoctor**: Disease and toxic spells (e.g., Plague, GasBomb) - Primary for Doctor class
 +
 +==== Source Code ====
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/mechanics/spells/Spell.java|Spell.java]]
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/assets/hero/initHeroes.json|initHeroes.json]]
 +
 +==== See Also ====
 +  * [[en:rpd:spells|Spells]]
 +  * [[en:rpd:magic|Magic System]]
 +
 +{{tag> rpd spells magic affinities }}