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en:rpd:spider_egg_mob [2026/01/02 12:52] – Rename beehive.txt to beehive_mob.txt to follow naming convention mikeen:rpd:spider_egg_mob [2026/01/02 12:54] (current) – external edit 127.0.0.1
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 +====== Spider Egg ======
  
 +{{ rpd:images:spider_egg_mob.png|Spider Egg }}
 +
 +==== Description ====
 +Spider Egg is a passive mob in Remixed Dungeon that eventually hatches into a random spider after 20 turns. Spider Eggs are laid by the Spider Queen and have a limited lifespan before hatching. They represent locations where spiders lay eggs or where young spiders appear.
 +
 +==== Stats ====
 +  * **HP**: 2
 +  * **Level**: 9 (Max)
 +  * **Defense Skill**: 1
 +  * **Attack Skill**: 1
 +  * **Damage**: 0-0
 +  * **Armor**: 0
 +  * **Speed**: 0 (immobile)
 +  * **AI State**: Passive (does not actively seek targets)
 +  * **Movement Type**: Normal (but immovable)
 +  * **Experience Given**: 0
 +  * **Loot Chance**: 20% for a random seed
 +
 +==== Abilities ====
 +  * **Hatching**: Automatically hatches into a random spider after 20 turns
 +  * **Immobilization**: Cannot move from its position
 +  * **Fragility**: Very low HP, easily destroyed
 +  * **Pet Immunity**: Cannot be tamed or made into a pet (canBePet() returns false)
 +
 +==== Behavior ====
 +  * **Immobile**: Remains in place until destroyed or hatched
 +  * **Hatch Timer**: Automatically hatches after 20 turns through the act() method
 +  * **Spawning**: Upon hatching, creates a random spider using MobSpawner
 +  * **Destruction**: If killed before hatching, is destroyed without spawning a spider
 +  * **Loot**: Has a 20% chance to drop a random seed when destroyed
 +  * **Location**: Most commonly found on Spider Nest levels and infested areas of the dungeon
 +
 +==== Drops ====
 +  * **Seeds**: 20% chance for a random seed when destroyed
 +  * **Nothing**: Otherwise
 +
 +==== Strategy ====
 +  * **Immediate Threat**: Though fragile, presents a threat as it will soon hatch into a spider
 +  * **Timing**: You can choose to destroy it immediately to prevent a spider from spawning, or allow it to hatch when you're prepared
 +  * **Advantage**: If you have means to tame or control spiders, allowing it to hatch might be advantageous
 +  * **Seed Farming**: Has a 20% chance to drop a seed when destroyed, which can be useful
 +  * **Avoid Clustering**: Be careful that multiple eggs don't hatch nearby, creating a spider swarm
 +  * **Spider Population**: Consider the existing spider population in the area when deciding to destroy or allow hatching
 +
 +==== Locations ====
 +  * **Spawned by**: [[en:rpd:spider_queen_mob|Spider Queen]] (lays these eggs)
 +  * **Hatching**: After 20 turns if it survives, hatches into a random mob spider
 +  * **Range**: Can appear on any level where spider content exists
 +  * **Areas**: Most common on Spider Nest levels and infested parts of the dungeon
 +
 +==== Interactions ====
 +  * May contain spiderlings or other arachnids
 +  * Can be destroyed to prevent the spawning of new spiders
 +  * Part of level design with spiders
 +  * Hatches into different types of spiders depending on the area
 +  * May contain different types of spiders (regular, poison, etc.)
 +  * Destruction of eggs prevents additional spider spawns
 +
 +==== Data Sources ====
 +  * Java Implementation: RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/mobs/spiders/SpiderEgg.java
 +  * String Resources: This entity doesn't have specific string resources in the main files
 +
 +==== See Also ====
 +  * [[en:rpd:spider_queen_mob|Spider Queen]] - Lays these eggs
 +  * [[en:rpd:spiders|Spiders]] - What hatches from this egg
 +  * [[en:rpd:spider_nest_mob|Spider Nest]] - Where Spider Eggs may appear
 +  * [[en:rpd:mobs|Mobs]]
 +
 +{{tag>:rpd mobs spiders eggs}}
en/rpd/spider_egg_mob.txt · Last modified: by 127.0.0.1