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en:rpd:status_effects [2026/01/01 19:45] – namespace move Mikeen:rpd:status_effects [2026/01/01 19:47] (current) – external edit 127.0.0.1
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 +====== Status Effects ======
  
 +Status effects are temporary conditions that affect characters in Remixed Dungeon.
 +
 +==== Description ====
 +Status effects are temporary conditions that alter a character's capabilities, appearance, or behavior. They can be beneficial, harmful, or neutral, and typically last for a limited number of turns.
 +
 +==== Beneficial Effects ====
 +  * [[en:rpd:invisibility_buff|Invisibility]] - Makes the character invisible to enemies
 +  * [[en:rpd:regeneration_buff|Regeneration]] - Gradually restores health
 +  * [[en:rpd:heroism_buff|Heroism]] - Increases damage and health
 +  * [[en:rpd:levitation_buff|Levitation]] - Allows flying over terrain and traps
 +  * [[en:rpd:shadows_buff|Shadows]] - Provides stealth and protection
 +  * [[en:rpd:freerunning_buff|Freerunning]] - Increases movement speed
 +
 +==== Harmful Effects ====
 +  * [[en:rpd:burning_buff|Burning]] - Causes ongoing fire damage
 +  * [[en:rpd:poison_buff|Poison]] - Causes ongoing damage over time
 +  * [[en:rpd:weakness_buff|Weakness]] - Reduces strength and damage
 +  * [[en:rpd:paralysis_buff|Paralysis]] - Prevents all actions
 +  * [[en:rpd:blindness_buff|Blindness]] - Reduces vision radius
 +  * [[en:rpd:charmed_buff|Charmed]] - Makes enemies friendly temporarily
 +  * [[en:rpd:terror_buff|Terror]] - Forces character to flee
 +  * [[en:rpd:amok_buff|Amok]] - Makes character attack everything
 +
 +==== Neutral Effects ====
 +  * [[en:rpd:roots_buff|Roots]] - Prevents movement but allows other actions
 +  * [[en:rpd:slow_buff|Slow]] - Reduces action speed
 +  * [[en:rpd:haste_buff|Haste]] - Increases action speed
 +  * [[en:rpd:light_buff|Light]] - Increases vision radius
 +
 +==== Common Mechanics ====
 +  * **Duration**: Most effects last for a specific number of turns
 +  * **Stacking**: Some effects can stack, others have their duration refreshed
 +  * **Resistance**: Characters may resist or be immune to certain effects
 +  * **Removal**: Some items and abilities can remove negative status effects
 +
 +==== Code References ====
 +  * Buff System: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/buffs/Buff.java|Buff.java]] - Base implementation
 +  * Actor System: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/Char.java|Char.java]] - How characters interact with buffs
 +  * Duration System: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/buffs/Buff.java#L25-L50|Buff duration code]] - How buff durations are calculated
 +  * String Resources: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml|strings_all.xml]] - All status effect names and descriptions
 +
 +==== See Also ====
 +  * [[en:rpd:buffs|Buffs]]
 +  * [[en:rpd:debuffs|Debuffs]]
 +  * [[en:rpd:combat_mechanics|Combat]]
 +  * [[en:rpd:mobs|Mobs]]
 +  * [[en:rpd:hero|Hero]]
 +
 +{{tag> rpd mechanics status_effects buffs debuffs }}