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en:rpd:stealth [2026/01/01 19:45] – namespace move Mikeen:rpd:stealth [2026/01/01 19:47] (current) – external edit 127.0.0.1
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 +====== Stealth ======
  
 +**Stealth** refers to mechanics in Remixed Dungeon that allow the player to remain undetected by enemies. This is particularly important for classes like the [[en:rpd:rogue_class|Rogue]] and its subclasses like the [[en:rpd:assassin_subclass|Assassin]] and [[en:rpd:freerunner_subclass|Freerunner]].
 +
 +==== Mechanics ====
 +  * Stealth mechanics allow players to avoid detection by enemies
 +  * Successful stealth typically requires staying out of enemy vision and avoiding sounds
 +  * Some items, equipment, or character classes provide stealth bonuses
 +  * Moving through grass, shadows, or other terrain may affect stealth
 +  * Attacking from stealth may provide bonuses or trigger special effects
 +
 +==== Related Classes ====
 +  * [[en:rpd:rogue_class|Rogue Class]] - Primary stealth-based class
 +  * [[en:rpd:assassin_subclass|Assassin Subclass]] - Specializes in stealth and high-damage attacks
 +  * [[en:rpd:freerunner_subclass|Freerunner Subclass]] - Focused on mobility and evasion
 +
 +==== Items and Equipment ====
 +  * [[en:rpd:ring_of_shadows_item|Ring of Shadows]] - Provides stealth bonuses
 +  * Certain armor may provide stealth benefits or penalties depending on their weight and type
 +
 +==== Strategy ====
 +  * Stay out of enemy line of sight to maintain stealth
 +  * Use terrain and environmental features to your advantage
 +  * Time your attacks carefully to maximize stealth benefits
 +  * Consider using invisibility potions or other stealth-enhancing items
 +
 +==== See Also ====
 +  * [[en:rpd:assassin_subclass|Assassin Subclass]]
 +  * [[en:rpd:rogue_class|Rogue Class]]
 +  * [[en:rpd:invisibility_buff|Invisibility]]
 +
 +{{tag> rpd mechanics stealth }}