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en:rpd:stealth [2026/03/04 23:12] – Wiki maintenance: Fix 5 random pages for standards compliance Qwen Assistanten:rpd:stealth [2026/03/04 23:14] (current) – external edit 127.0.0.1
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 +====== Stealth Mechanic ======
 +
 +{{ rpd:images:potion_of_invisibility_item.png|Invisibility Potion }}
 +
 +**Stealth** refers to mechanics in Remixed Dungeon that allow the player to remain undetected by enemies. This is particularly important for classes like the [[en:rpd:rogue_class|Rogue]] and its subclasses like the [[en:rpd:assassin_subclass|Assassin]] and [[en:rpd:freerunner_subclass|Freerunner]].
 +
 +==== Mechanics ====
 +  * Stealth mechanics allow players to avoid detection by enemies
 +  * Successful stealth typically requires staying out of enemy vision and avoiding sounds
 +  * Some items, equipment, or character classes provide stealth bonuses
 +  * Moving through grass, shadows, or other terrain may affect stealth
 +  * Attacking from stealth may provide bonuses or trigger special effects
 +
 +==== Invisibility ====
 +  * **[[en:rpd:potion_of_invisibility_item|Potion of Invisibility]]** - Renders the player invisible
 +  * **[[en:rpd:invisibility_buff|Invisibility Buff]]** - Temporarily prevents enemy detection
 +  * **[[en:rpd:ring_of_shadows_item|Ring of Shadows]]** - Provides stealth bonuses
 +  * **[[en:rpd:magic_torch_spell|Magic Torch Spell]]** - Creates dark areas to hide in
 +
 +==== Detection Factors ====
 +  * **Line of Sight** - Most enemies detect players in direct sight
 +  * **Stealth Level** - Affects ability to remain undetected
 +  * **Equipment Weight** - Heavier equipment may increase noise
 +  * **Movement** - Moving through certain terrain makes noise
 +
 +==== Stealth-Enhancing Items ====
 +  * **[[en:rpd:ring_of_evasion_item|Ring of Evasion]]** - Improves stealth and detection avoidance
 +  * **[[en:rpd:ammo|Ammunition]]** - Some ammo types provide stealth benefits
 +  * **[[en:rpd:rogue_armor_item|Rogue Armor]]** - Armor that doesn't impede stealth
 +  * **[[en:rpd:shadow_mob|Shadow]]** - Entity associated with stealth mechanics
 +
 +==== Related Classes ====
 +  * [[en:rpd:rogue_class|Rogue Class]] - Primary stealth-based class
 +  * [[en:rpd:assassin_subclass|Assassin Subclass]] - Specializes in stealth and high-damage attacks
 +  * [[en:rpd:freerunner_subclass|Freerunner Subclass]] - Focused on mobility and evasion
 +
 +==== Strategy ====
 +  * Stay out of enemy line of sight to maintain stealth
 +  * Use terrain and environmental features to your advantage
 +  * Time your attacks carefully to maximize stealth benefits
 +  * Consider using invisibility potions or other stealth-enhancing items
 +  * **Situational Awareness** - Know what breaks stealth in different situations
 +  * **Timing** - Use stealth when most advantageous
 +  * **Equipment Planning** - Choose stealth-appropriate gear
 +  * **Movement** - Careful pathfinding to avoid detection
 +
 +==== Countering Detection ====
 +  * **Distance** - Stay out of enemy detection range
 +  * **Blocking** - Use walls and obstacles to block line of sight
 +  * **Timing** - Wait for enemies to move away before proceeding
 +  * **Diversion** - Use items to distract enemies
 +
 +==== See Also ====
 +  * [[en:rpd:assassin_subclass|Assassin Subclass]]
 +  * [[en:rpd:rogue_class|Rogue Class]]
 +  * [[en:rpd:invisibility_buff|Invisibility]]
 +  * [[en:rpd:buffs|Buffs]]
 +  * [[en:rpd:ai_behavior_mechanic|AI Behavior Mechanic]]
 +  * [[en:rpd:combat_mechanic|Combat Mechanic]]
 +
 +{{tag> rpd mechanics stealth }}