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en:rpd:strength [2026/01/01 19:45] – namespace move Mikeen:rpd:strength [2026/01/01 23:21] (current) – external edit 127.0.0.1
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 +====== Strength ======
  
 +**Strength** is one of the primary attributes of the [[en:rpd:hero|hero]] in Remixed Pixel Dungeon. It affects the hero's ability to wield heavy weapons and armor, as well as their overall physical capabilities.
 +
 +==== Mechanics ====
 +  * **Weapon Usage:** Determines the maximum [[en:rpd:weapon|weapon]] [[en:rpd:strength|strength]] requirement the hero can wield without penalties
 +  * **Armor Usage:** Determines the maximum [[en:rpd:armor|armor]] [[en:rpd:strength|strength]] requirement the hero can wear without penalties
 +  * **Carrying Capacity:** Affects the hero's ability to carry heavier items
 +  * **Physical Damage:** Contributes to the damage dealt with melee weapons
 +
 +==== Starting Values by Class ====
 +Different hero classes have varying starting strength:
 +
 +  * [[en:rpd:warrior_class|Warrior]]: 12
 +  * [[en:rpd:mage_class|Mage]]: 8
 +  * [[en:rpd:rogue_class|Rogue]]: 10
 +  * [[en:rpd:elf_class|Elf]]: 10
 +  * [[en:rpd:necromancer_class|Necromancer]]: 9
 +  * [[en:rpd:gnoll_class|Gnoll]]: 13
 +  * [[en:rpd:priest_class|Priest]]: 10
 +  * [[en:rpd:doctor_class|Doctor]]: 9
 +
 +==== Increasing Strength ====
 +Ways to increase strength:
 +
 +  * **[[en:rpd:potion_of_strength_item|Potion of Strength]]:** Permanently increases strength by 1 point when consumed (can be consumed multiple times)
 +  * **[[en:rpd:scroll_of_mind_vision_item|Scroll of Mind Vision]]** (rare effect): May provide temporary strength boost in some versions
 +  * **[[en:rpd:talents|Talents]]:** Some talents provide strength bonuses
 +  * **[[en:rpd:buffs|Buffs]]:** Temporary strength bonuses from various sources
 +
 +==== Strength Requirements ====
 +Equipment has strength requirements:
 +
 +  * **Weapons:** If the hero's strength is below the required amount, damage is reduced
 +  * **Armor:** If the hero's strength is below the required amount, armor effectiveness is reduced and [[en:rpd:encumbrance|encumbrance]] penalties apply
 +  * **Penalties:** Wearing equipment below strength requirement results in reduced accuracy, evasion, and damage output
 +
 +==== Strength Calculations ====
 +How strength affects gameplay:
 +
 +  * **Effective Strength:** Base strength + temporary bonuses from [[en:rpd:buffs|buffs]] and [[en:rpd:equipment|equipment]]
 +  * **Strength Delta:** Difference between effective strength and equipment requirement determines penalty severity
 +  * **Penalties:** For every point below the requirement, there's a 25% penalty to effectiveness
 +
 +==== Equipment Strength Requirements ====
 +Standard strength requirements by equipment tier:
 +
 +  * **[[en:rpd:weapon|Weapons]]:**
 +    * Light weapons: 3-8 strength
 +    * Medium weapons: 8-12 strength  
 +    * Heavy weapons: 12+ strength
 +  * **[[en:rpd:armor|Armor]]:**
 +    * Cloth: 1 strength required
 +    * Leather: 6 strength required
 +    * Mail: 11 strength required
 +    * Scale: 16 strength required
 +    * Plate: 21 strength required
 +
 +==== Related Mechanics ====
 +Strength interacts with other game systems:
 +
 +  * **[[en:rpd:weapon|Weapon]]** effectiveness and damage calculation
 +  * **[[en:rpd:armor|Armor]]** effectiveness and penalty systems
 +  * **[[en:rpd:encumbrance|Encumbrance]]** calculation and movement penalties
 +  * **[[en:rpd:carrying_capacity|Carrying Capacity]]** and inventory management
 +  * **[[en:rpd:mechanics#lifting|Lifting]]** heavy objects in the dungeon
 +
 +==== Strategy Tips ====
 +Using strength effectively:
 +
 +  * **Early Game:** Use [[en:rpd:potion_of_strength_item|Potions of Strength]] early if starting with a low-strength class
 +  * **Equipment Choice:** Select weapons and armor with requirements you can meet
 +  * **Balancing:** Balance strength gain with other advancement priorities
 +  * **Planning:** Consider future strength when choosing equipment upgrades
 +
 +==== Code References ====
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/hero/Hero.java#L158-L160|Hero.java#L158-L160]] - Strength attribute definition
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/Item.java#L123-L135|Item.java#L123-L135]] - Strength requirement implementation
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/Weapon.java#L92-L105|Weapon.java#L92-L105]] - Weapon strength mechanics
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/armor/Armor.java#L78-L85|Armor.java#L78-L85]] - Armor strength mechanics
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/potions/PotionOfStrength.java|PotionOfStrength.java]] - Strength-increasing potion implementation
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml#L2521-L2523|Strength Strings]] - String resources for strength-related text
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/hero/HeroClass.java#L15-L40|HeroClass.java#L15-L40]] - Base strength values by class
 +
 +==== See Also ====
 +  * [[en:rpd:hero|Hero]] - The main playable character
 +  * [[en:rpd:potion_of_strength_item|Potion of Strength]] - Item that permanently increases strength
 +  * [[en:rpd:weapon|Weapon]] - Equipment affected by strength requirements
 +  * [[en:rpd:armor|Armor]] - Equipment affected by strength requirements
 +  * [[en:rpd:attributes|Attributes]] - Other hero attributes
 +  * [[en:rpd:equipment|Equipment]] - General equipment information
 +  * [[en:rpd:stats|Stats]] - All hero statistics
 +  * [[en:rpd:encumbrance|Encumbrance]] - How strength affects movement
 +
 +{{tag> rpd stats strength attribute hero}}