en:rpd:subclasses
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| en:rpd:subclasses [2026/01/02 23:38] – Fix wiki pages: correct stats for health_arrow_item, update class references to use _mechanic suffix, fix broken links to non-existent talents page mike | en:rpd:subclasses [2026/01/02 23:39] (current) – external edit 127.0.0.1 | ||
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| + | ====== Subclasses ====== | ||
| + | Subclasses are advanced specialization paths available to heroes in Remixed Dungeon after achieving certain milestones. Each playable class has its own unique subclass system that provides specialized abilities and gameplay changes. | ||
| + | |||
| + | ==== Available Subclasses ==== | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | |||
| + | ==== Acquisition ==== | ||
| + | Subclasses are typically obtained through: | ||
| + | * Special items found in deep dungeon levels (e.g., [[en: | ||
| + | * Class-specific challenges or quests | ||
| + | * Special interactions with NPCs or level features | ||
| + | * Unique mechanics for each class | ||
| + | |||
| + | ==== Mechanics ==== | ||
| + | * Subclasses often provide unique abilities, stat changes, or gameplay mechanics | ||
| + | * Some subclasses come with trade-offs (e.g., the [[en: | ||
| + | * Subclasses are permanent choices that significantly alter gameplay | ||
| + | * Each subclass is designed to offer a different playstyle experience | ||
| + | |||
| + | ==== Related ==== | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | |||
| + | {{tag> rpd hero classes subclasses mastery}} | ||
en/rpd/subclasses.txt · Last modified: by 127.0.0.1
