en:rpd:throwing_weapons
Differences
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| en:rpd:throwing_weapons [2026/01/01 19:45] – namespace move Mike | en:rpd:throwing_weapons [2026/01/01 19:47] (current) – external edit 127.0.0.1 | ||
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| + | ====== Throwing Weapons ====== | ||
| + | {{ rpd: | ||
| + | |||
| + | Throwing weapons in Remixed Dungeon are ranged weapons that can be hurled at enemies from a distance. | ||
| + | |||
| + | ==== Weapon Types ==== | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | |||
| + | ==== Properties ==== | ||
| + | * **Range:** Typically medium distance | ||
| + | * **Durability: | ||
| + | * **Damage:** Generally lower than melee weapons but with range advantage | ||
| + | * **Stackable: | ||
| + | * **Consumable: | ||
| + | |||
| + | ==== Special Mechanics ==== | ||
| + | * Can attack enemies without entering adjacent squares | ||
| + | * Some may return to the player after throwing (e.g., [[en: | ||
| + | * Damage may be affected by dexterity or ranged skill bonuses | ||
| + | * Can be used to attack around corners or from safe positions | ||
| + | |||
| + | ==== Strategy ==== | ||
| + | * Effective for softening up enemies before melee combat | ||
| + | * Good for attacking enemies behind obstacles | ||
| + | * Useful when you need to maintain distance from enemies | ||
| + | * Can be used to trigger traps from a safe distance | ||
| + | * Often helpful when facing groups of weaker enemies | ||
| + | |||
| + | ==== Class Interactions ==== | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | |||
| + | ==== See Also ==== | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | |||
| + | {{tag> rpd items weapons throwing}} | ||
