en:rpd:tiled
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revision | |||
| en:rpd:tiled [2026/03/16 19:32] – Wiki maintenance: Fix compliance issues on 4 random pages Qwen Assistant | en:rpd:tiled [2026/03/16 19:33] (current) – external edit 127.0.0.1 | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| + | ====== Tiled ====== | ||
| + | |||
| + | Tiled is a well-known map editor that can be used (with rpd export plugin) to create custom maps for Remixed Pixel Dungeon. | ||
| + | |||
| + | To do so you need to download (or build) our customized Tiled package: | ||
| + | |||
| + | ==== Downloads ==== | ||
| + | |||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | |||
| + | ==== Guide ==== | ||
| + | |||
| + | To make it easier to create custom maps, and in order to add new functionality (like using non-standard tile sets), we made a modified build of an open source editor " | ||
| + | |||
| + | **Warning: This build works with Windows only!** | ||
| + | |||
| + | Linux users can easily compile a suitable build by following the link to the [[https:// | ||
| + | |||
| + | ===== Preparing to Create a New Map ===== | ||
| + | |||
| + | Once you launch tiled.exe, you have to create a new map with specific parameters: | ||
| + | |||
| + | **File -> New -> New map** | ||
| + | |||
| + | **Orientation**: | ||
| + | **Tile render order**: Left up | ||
| + | |||
| + | **Tile size**: | ||
| + | **Width**: 16 px | ||
| + | **Height**: 16 px | ||
| + | |||
| + | **Map size**: As big as you need (recommended range 8-64) | ||
| + | |||
| + | Save the project under the desired name, and now we have the basis to create a new map. | ||
| + | |||
| + | ==== Creating a Map ==== | ||
| + | |||
| + | In order for the map to work at all, you need to " | ||
| + | |||
| + | First, you need to rename the default layer (1.), or delete it and create a new one named " | ||
| + | |||
| + | Next, you need to load the standard tile set of your choice (non-x version). [[https:// | ||
| + | |||
| + | It is important to, again, set the tile size as 16x16, and for the sake of convenience, | ||
| + | |||
| + | Save tiles under the desired name and return to the main tab. | ||
| + | |||
| + | Now you can start to " | ||
| + | |||
| + | * **Stamp Brush** - Places selected tile or group of tiles (if you selected more than one tile in tile palette) in the chosen position of the map | ||
| + | * **Bucket Fill Tool** - " | ||
| + | * **Rectangular Select** - Lets you select a group of tiles on the map to, for example, delete undesired results | ||
| + | * **" | ||
| + | |||
| + | Once we created the layout for our map, now you need to " | ||
| + | |||
| + | As an export type, select: **Remixed Pixel Dungeon levels** | ||
| + | |||
| + | That way, you successfully created a " | ||
| + | |||
| + | ==== Adding Unique Tiles ==== | ||
| + | |||
| + | With **Tiled**, you can now create a map with non-standard tile sets (but you still require the standard set for the " | ||
| + | |||
| + | To create a map with " | ||
| + | |||
| + | Now, as previously, you need to add your " | ||
| + | |||
| + | Create " | ||
| + | |||
| + | Create " | ||
| + | |||
| + | Once it's done, you need to make sure that the " | ||
| + | |||
| + | And if you are to hide the " | ||
| + | |||
| + | As the last thing to do, export your map as **Remixed Pixel Dungeon levels**. And you will get a similar file: | ||
| + | |||
| + | There are two important parameters here: | ||
| + | |||
| + | * " | ||
| + | * " | ||
| + | |||
| + | === Map Layers === | ||
| + | |||
| + | * **logic** (base logic tiles) | ||
| + | * **base** | ||
| + | * **deco** | ||
| + | * **deco2** - These layers will be drawn below the Hero | ||
| + | * **roof_base** | ||
| + | * **roof_deco** - These will be drawn above | ||
| + | |||
| + | {{tag> rpd tools modding maps tiled}} | ||
en/rpd/tiled.txt · Last modified: by 127.0.0.1
