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en:rpd:traps [2026/01/01 19:45] – namespace move Mikeen:rpd:traps [2026/01/01 19:47] (current) – external edit 127.0.0.1
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 +====== Traps ======
  
 +{{ rpd:images:trap.png|Trap }}
 +
 +Traps are hidden dangers found throughout the dungeon that activate when stepped on or triggered by other means. They can cause various negative effects to the player and monsters.
 +
 +==== Types of Traps ====
 +  * [[en:rpd:fire_trap_trap|Fire Trap]] - Creates a patch of fire
 +  * [[en:rpd:poison_trap_trap|Poison Trap]] - Releases poison gas
 +  * [[en:rpd:paralytic_gas_trap_level_object|Paralytic Gas Trap]] - Creates paralytic gas
 +  * [[en:rpd:alarm_trap_trap|Alarm Trap]] - Wakes and alerts all mobs on the level
 +  * [[en:rpd:summoning_trap_level_object|Summoning Trap]] - Summons monsters
 +  * [[en:rpd:teleportation_trap_level_object|Teleportation Trap]] - Teleports the character randomly
 +  * [[en:rpd:pitfall_trap_level_object|Pitfall Trap]] - Creates a pit where a character falls
 +  * [[en:rpd:flashing_trap_level_object|Flashing Trap]] - Blinds and damages character
 +  * [[en:rpd:grinding_trap_level_object|Grinding Trap]] - Deals heavy damage to character
 +  * [[en:rpd:warding_trap_level_object|Warding Trap]] - Creates magical barriers
 +  * [[en:rpd:confusion_trap_level_object|Confusion Gas Trap]] - Releases confusion gas
 +  * [[en:rpd:ice_trap_level_object|Ice Trap]] - Creates ice that chills characters
 +  * [[en:rpd:rockfall_trap_level_object|Rockfall Trap]] - Causes rocks to fall on the area
 +  * [[en:rpd:web_trap_level_object|Web Trap]] - Covers character in webs, reducing movement
 +  * [[en:rpd:dart_trap_trap|Dart Trap]] - Shoots a dart at the character
 +  * [[en:rpd:dart_sniper_trap_trap|Dart Sniper Trap]] - Shoots a dart from a distance
 +  * [[en:rpd:gas_trap_level_object|Gas Trap]] - General category for gas-based traps
 +
 +==== Trap Mechanics ====
 +  * Most traps activate when a character steps on the tile
 +  * Some traps have special activation conditions
 +  * Traps can be detected using [[en:rpd:ring_of_detection_item|Ring of Detection]] or similar items
 +  * Some characters have class-specific abilities to detect or avoid traps
 +  * Traps can be disarmed using lockpicking or similar skills
 +  * Newer versions of the game often have more complex trap mechanics
 +
 +==== Trap Avoidance ====
 +  * Use detection items like [[en:rpd:ring_of_detection_item|Ring of Detection]]
 +  * Use [[en:rpd:scroll_of_magic_mapping_item|Scroll of Magic Mapping]] to reveal all traps in the level
 +  * Move carefully and check tiles before stepping
 +  * Use thrown items to trigger distant traps
 +  * Some armor classes provide trap resistance
 +  * Some classes have special trap avoidance abilities
 +
 +==== Code References ====
 +  * Java implementation: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/levels/objects/Trap.java|Trap.java]]
 +  * Trap definitions: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/levels/objects/Trap.java#L31-L43|Trap.java trap classes array]] - The list of all trap classes available in the game
 +  * Trap activation mechanics: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/levels/objects/Trap.java#L113-L135|Trap.java activate method]] - How traps are triggered and affect characters
 +  * Individual trap implementations: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/levels/traps/|levels/traps/ directory]] - Each specific trap type implementation
 +  * Trap trigger conditions: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/levels/objects/Trap.java#L100-L109|Trap.java stepOn and bump methods]] - How different types of entities can trigger traps
 +  * Trap properties: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/levels/objects/Trap.java#L23-L43|Trap.java fields]] - Defines properties like kind, uses, targetCell, activatedByItem, activatedByMob, secret, etc.
 +  * Trap configuration: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/levels/objects/Trap.java#L137-L155|Trap.java setupFromJson method]] - How traps are initialized from level object configuration
 +  * Trap discovery: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/levels/objects/Trap.java#L157-L163|Trap.java discover method]] - How traps are revealed to the player
 +  * Trap script support: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/levels/objects/Trap.java#L143-L147|Trap.java ScriptTrap implementation]] - How script-based traps are handled
 +  * String resources: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml#L1680-L1720|Trap-related strings]]
 +  * Machine-readable data: [[mr:traps|mr:traps]]
 +
 +==== See Also ====
 +  * [[en:rpd:mechanics|Mechanics]] - Other game systems
 +  * [[en:rpd:items|Items]] - Items that interact with traps
 +  * [[en:rpd:level_objects|Level Objects]] - Other objects found on dungeon levels
 +  * [[en:rpd:trap_mechanic|Trap Mechanic]] - Detailed trap mechanics
 +  * [[en:rpd:trap_detection|Trap Detection]] - How to detect traps
 +  * [[en:rpd:trap_disarming|Trap Disarming]] - How to safely disarm traps
 +  * [[en:rpd:trap_resistance|Trap Resistance]] - Equipment that provides trap resistance
 +  * [[en:rpd:ring_of_detection_item|Ring of Detection]] - Item for trap detection
 +  * [[en:rpd:scroll_of_magic_mapping_item|Scroll of Magic Mapping]] - Reveals all traps on a level
 +
 +{{tag> rpd traps level_objects hazards }}