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en:rpd:weapon_enchantments [2026/01/01 19:45] – namespace move Mikeen:rpd:weapon_enchantments [2026/01/01 19:47] (current) – external edit 127.0.0.1
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 +====== Weapon Enchantments ======
  
 +{{ rpd:images:weapon_enchantments.png|Weapon Enchantments }}
 +
 +**Weapon Enchantments** are special magical properties that can be added to weapons in Remixed Dungeon. These enchantments provide additional effects on each successful attack, making them valuable for customizing your combat strategy.
 +
 +==== Common Enchantments ====
 +
 +  * **[[en:rpd:fire_enchantment_enchantment|Fire]]**: Causes burning damage over time to enemies
 +    * Chance to ignite the enemy on hit
 +    * Damage scales with enchantment level
 +    * Particularly effective against undead enemies
 +
 +  * **[[en:rpd:poison_enchantment_enchantment|Poison]]**: Poisons the enemy, causing damage over time
 +    * Inflicts poison damage each turn
 +    * Duration and damage increase with level
 +    * Particularly effective against high-health enemies
 +
 +  * **[[en:rpd:shocking_enchantment_enchantment|Shocking]]**: Electric effect that damages adjacent enemies
 +    * Damages all adjacent creatures with electricity
 +    * Can chain between enemies
 +    * Effective against groups of enemies
 +
 +  * **[[en:rpd:death_enchantment_enchantment|Death]]**: Instantly kills low-health enemies
 +    * Chance to instantly kill enemies below 25% health
 +    * Higher chance at higher enchantment levels
 +    * Most effective against weak minions
 +
 +  * **[[en:rpd:luck_enchantment_enchantment|Lucky]]**: Increases damage consistency
 +    * Attacks deal closer to maximum damage more frequently
 +    * Makes damage more predictable
 +    * Particularly useful for weapons with high variance
 +
 +  * **[[en:rpd:paralysis_enchantment_enchantment|Paralysis]]**: Temporarily paralyzes the enemy
 +    * Chance to paralyze the target
 +    * Removes enemy's turn for a period
 +    * Can be crucial in difficult fights
 +
 +==== Uncommon Enchantments ====
 +
 +  * **[[en:rpd:chilling_enchantment_enchantment|Chilling]]**: Slows enemy movement and attacks
 +    * Reduces enemy speed and accuracy
 +    * Makes it easier to avoid difficult enemies
 +    * Provides tactical advantages
 +
 +  * **[[en:rpd:horror_enchantment_enchantment|Horror]]**: Causes enemy to flee in fear
 +    * Terrorizes the enemy, making it run away
 +    * Allows time for healing or escape
 +    * May cause enemies to flee to other areas of level
 +
 +  * **[[en:rpd:instability_enchantment_enchantment|Instability]]**: Randomly applies various effects
 +    * Randomly applies different enchantment effects each hit
 +    * Unpredictable but potentially very powerful
 +    * High risk, high reward enchantment
 +
 +==== Rare Enchantments ====
 +
 +  * **[[en:rpd:leech_enchantment_enchantment|Leech]]**: Absorbs health from the enemy
 +    * Heals the wielder for a portion of damage dealt
 +    * Provides sustainable healing in long fights
 +    * Particularly valuable for solo dungeon runs
 +
 +  * **[[en:rpd:piercing_enchantment_enchantment|Piercing]]**: Attacks pass through enemies
 +    * Damage affects multiple enemies in a line
 +    * Particularly effective against groups
 +    * Allows for chain attacks
 +
 +  * **[[en:rpd:slow_enchantment_enchantment|Slow]]**: Reduces enemy speed
 +    * Slows enemy movement and attack speed
 +    * Provides combat advantage
 +    * Synergizes well with other control effects
 +
 +==== Obtaining Enchantments ====
 +
 +  * **[[en:rpd:scroll_of_enchantment_item|Scroll of Enchantment]]**: Primary method to add enchantments
 +    * Can be found throughout dungeon levels
 +    * Available in shops for purchase
 +    * Higher chance for better enchantments at higher levels
 +    * Cursed when used on already-enchanted weapons
 +
 +  * **[[en:rpd:scroll_of_upgrade_item|Scrolls of Upgrade]]**: May improve existing enchantment
 +    * Higher upgrade levels may enhance enchantment effect
 +    * Maximum enhancement possible with multiple upgrades
 +    * Risk of losing enchantment when upgrading cursed weapons
 +
 +  * **Starting Equipment**: Some hero classes start with enchanted weapons
 +    * [[en:rpd:warrior_class|Warrior]] starts with [[en:rpd:sword_item|Worn Short Sword]] that may be enchanted
 +    * [[en:rpd:hero_subclasses|Subclasses]] may have special starting enchantments
 +    * Special class synergies with certain enchantments
 +
 +==== Strategy and Usage ====
 +
 +  * **Class Synergy**: Choose enchantments that work well with your [[en:rpd:hero_class|hero class]]
 +    * [[en:rpd:warrior_class|Warrior]] benefits from consistent damage enchantments
 +    * [[en:rpd:mage_class|Mage]] benefits from area and control enchantments
 +    * [[en:rpd:rogue_class|Rogue]] benefits from high-damage burst enchantments
 +
 +  * **Enemy Type**: Consider enemy resistances and weaknesses
 +    * Fire enchantments are less effective against fire-resistant enemies
 +    * Poison enchantments can be resisted by poison-resistant enemies
 +    * Some bosses are particularly vulnerable to specific enchantments
 +
 +  * **Combat Style**: Match enchantments to your preferred combat approach
 +    * Control-based builds work well with paralysis and horror
 +    * Sustainable builds benefit from leech enchantments
 +    * Aggressive builds excel with consistent damage enchantments
 +
 +==== Technical Details ====
 +
 +  * Enchantment system: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/enchantments/Enchantment.java|Enchantment base class]]
 +  * All enchantments: [[https://github.com/NYRDS/remixed-dungeon/tree/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/enchantments|Weapon Enchantments package]]
 +  * Enchantment application: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/weapon/Weapon.java#L150-L180|Enchantment application in Weapon class]]
 +  * Scroll implementation: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/scrolls/ScrollOfEnchantment.java|ScrollOfEnchantment.java]]
 +  * Russian strings: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values-ru/strings_all.xml#L1800-L1900|Enchantment strings]]
 +
 +==== See Also ====
 +
 +  * [[en:rpd:weapon_item|Weapons]] - General weapon information
 +  * [[en:rpd:enchantments|Enchantments]] - Other enchanted items
 +  * [[en:rpd:scroll_of_enchantment_item|Scroll of Enchantment]] - Item to add enchantments
 +  * [[en:rpd:scroll_of_upgrade_item|Scrolls of Upgrade]] - Item to improve weapons
 +  * [[en:rpd:equipment_mechanic|Equipment]] - General equipment mechanics
 +  * [[en:rpd:combat_mechanics|Combat]] - How combat works
 +  * [[en:rpd:items|Items]] - All items in the game
 +
 +{{tag> rpd items weapons enchantments equipment }}