en:rpd:weapon_item
Differences
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| + | ====== Weapon ====== | ||
| + | Weapon is the base class for all weapon items in Remixed Dungeon. | ||
| + | |||
| + | ==== Description ==== | ||
| + | Weapon items are equipped to enhance the hero's combat capabilities. They can be melee weapons for close combat or ranged weapons for distance attacks. | ||
| + | |||
| + | ==== Base Properties ==== | ||
| + | * **Type**: Equipment for main hand slot | ||
| + | * **Damage**: Increases damage dealt to enemies | ||
| + | * **Tier**: Weapons come in different tiers affecting damage and weight | ||
| + | * **Enchantments**: | ||
| + | * **Durability**: | ||
| + | * **Speed**: Affects attack speed | ||
| + | |||
| + | ==== Weapon Categories ==== | ||
| + | * **Melee Weapons** - Used for close combat | ||
| + | * **Ranged Weapons** - For distance attacks using ammunition | ||
| + | * **Special Weapons** - Unique mechanics and effects | ||
| + | |||
| + | ==== Common Mechanics ==== | ||
| + | * **Damage Range**: Specifies minimum and maximum damage dealt | ||
| + | * **Speed Factor**: Affects how quickly attacks can be made | ||
| + | * **Enchantments**: | ||
| + | * **Identification**: | ||
| + | * **Upgrading**: | ||
| + | |||
| + | ==== Code References ==== | ||
| + | * Java Base Class: [[https:// | ||
| + | * Item System: [[https:// | ||
| + | * Equipment System: [[https:// | ||
| + | * Sprite System: [[https:// | ||
| + | * String Resources: [[https:// | ||
| + | |||
| + | ==== Common Weapons ==== | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
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| + | |||
| + | ==== See Also ==== | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | |||
| + | {{tag> rpd items weapons base_class }} | ||
en/rpd/weapon_item.txt · Last modified: by 127.0.0.1
