en:rpd:weapon_types_mechanic
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| + | ====== Weapon Types Mechanic ====== | ||
| + | This page provides information about different weapon types in Remixed Dungeon, based on the implementation in the codebase. | ||
| + | |||
| + | ==== Melee Weapons ==== | ||
| + | Melee weapons are used for close combat. The base class is [[https:// | ||
| + | |||
| + | * **Swords** - Standard melee weapons with balanced stats (e.g. [[en: | ||
| + | * **Axes** - Heavy damage weapons with slower attack speed (e.g. [[en: | ||
| + | * **Maces** - Mid-tier weapons with moderate damage (e.g. [[en: | ||
| + | * **Spears** - Long-range melee weapons with reach advantage (e.g. [[en: | ||
| + | * **Daggers** - Fast weapons with lower damage but high attack rate (e.g. [[en: | ||
| + | * **Bows** - Ranged weapons that require ammunition (e.g. [[en: | ||
| + | * **Other** - Specialized weapons (e.g. [[en: | ||
| + | |||
| + | ==== Ranged Weapons ==== | ||
| + | Ranged weapons allow attacking from a distance. These inherit from [[https:// | ||
| + | |||
| + | * **Bows** - Use ammunition like arrows to attack from range (e.g. [[en: | ||
| + | |||
| + | ==== Missile Weapons ==== | ||
| + | Missile weapons are thrown or fired at enemies. The base class is [[https:// | ||
| + | |||
| + | * **Arrows** - Used with bows (e.g. [[en: | ||
| + | * **Darts** - Basic ranged ammunition (e.g. [[en: | ||
| + | * **Javelins** - Medium-range throwing spears (e.g. [[en: | ||
| + | * **Shurikens** - Small throwing stars (e.g. [[en: | ||
| + | * **Throwing weapons** - Other throwable weapons (e.g. [[en: | ||
| + | |||
| + | ==== Special Weapon Properties ==== | ||
| + | * **Enchantments** - Magical effects that enhance weapon properties ([[en: | ||
| + | * **Upgrades** - Enhancement levels that improve weapon stats ([[en: | ||
| + | * **Durability** - Weapons degrade over time and need repair/ | ||
| + | * **Attack Speed** - Different weapons have different attack delays (dly property in code) | ||
| + | * **Accuracy** - Affects chance to hit enemies (acu property in code) | ||
| + | |||
| + | ==== Content Verification ==== | ||
| + | * Information source: [[https:// | ||
| + | * Weapon types verified against implementation in Java source code | ||
| + | * Stats and properties extracted directly from weapon class definitions in the codebase | ||
| + | * Last updated: Based on Remixed Dungeon source code analysis | ||
| + | |||
| + | ==== See Also ==== | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | |||
| + | {{tag> rpd items weapons melee ranged missile mechanic}} | ||
en/rpd/weapon_types_mechanic.txt · Last modified: by 127.0.0.1
