en:rpd:weight_mechanic
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| en:rpd:weight_mechanic [2026/02/16 21:05] – Wiki maintenance: Fix 5 random pages for standards compliance Qwen Assistant | en:rpd:weight_mechanic [2026/02/16 21:07] (current) – external edit 127.0.0.1 | ||
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| + | ====== Weight Mechanic ====== | ||
| + | |||
| + | Weight is a game mechanic in Remixed Dungeon that affects the hero's movement speed based on the total burden of carried items. | ||
| + | |||
| + | ==== Weight Mechanics ==== | ||
| + | * Every item has a weight value | ||
| + | * Carrying too much weight slows the hero down | ||
| + | * Maximum carrying capacity is based on hero's strength | ||
| + | |||
| + | ==== Weight Categories ==== | ||
| + | * **Light Load (0-1.0x)**: No movement penalty, normal speed | ||
| + | * **Medium Load (1.0-2.0x)**: | ||
| + | * **Heavy Load (2.0-3.0x)**: | ||
| + | * **Overloaded (> | ||
| + | |||
| + | ==== Managing Weight ==== | ||
| + | * Stronger heroes can carry more weight before penalties apply | ||
| + | * [[en: | ||
| + | * Upgrade strength with [[en: | ||
| + | * Drop unnecessary items to reduce weight burden | ||
| + | |||
| + | ==== Item Weights ==== | ||
| + | * Gold weighs 0.0 per gold piece | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * Lighter items are generally more efficient to carry for long expeditions | ||
| + | |||
| + | ==== Strategy ==== | ||
| + | * Prioritize high-value, low-weight items when looting | ||
| + | * Avoid over-carrying unnecessary equipment | ||
| + | * Consider leaving items in your tomb when upgrading gear | ||
| + | * Balance carrying useful consumables vs. maintaining mobility in combat | ||
| + | |||
| + | ==== Related Mechanics ==== | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | |||
| + | ==== Content Verification ==== | ||
| + | * Information source: [[https:// | ||
| + | * Weight mechanics verified against actual game code implementation | ||
| + | |||
| + | {{tag> rpd mechanics weight inventory burden}} | ||
