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en:rpd:zapping [2026/01/01 19:45] – namespace move Mikeen:rpd:zapping [2026/01/01 19:47] (current) – external edit 127.0.0.1
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 +====== Zapping ======
  
 +Zapping is the action of using wands and other charged items to produce magical effects in Remixed Dungeon.
 +
 +==== Description ====
 +Zapping refers to the act of using a wand or other magical implement to direct its power toward a specific target or location. This action consumes charges and produces the wand's specific magical effect.
 +
 +==== Zapping Mechanics ====
 +  * **Targeting**: Most zaps require selecting a target or location on the map via the Zapper class and Ballistica.cast() for path calculation
 +  * **Charge Consumption**: Zapping consumes exactly 1 charge from the wand (wandUsed() method decreases curCharges by 1)
 +  * **Effect Application**: The wand's specific effect is applied to the target via the onZap() abstract method
 +  * **Range**: Determined by Ballistica.cast() with directional property (typically limited range)
 +  * **Time Cost**: Takes 1 turn of time (TIME_TO_ZAP = 1f)
 +  * **Animation**: Includes visual effect (MagicMissile.blueLight) and sound (Assets.SND_ZAP)
 +
 +==== Zapping Considerations ====
 +  * **Accuracy**: Uses Ballistica.cast() for path calculation, may hit different targets if original target moves
 +  * **Collateral Effects**: Some wand effects may affect nearby creatures, depend on specific onZap implementation
 +  * **Enemy Response**: Using magic does not specifically attract enemies, but may cause effects that do
 +  * **Tactical Positioning**: Effective zapping often requires strategic positioning due to line-of-sight requirements
 +
 +==== Zapping Behavior ====
 +  * **Failure**: If wand has 0 charges, zap "fizzles" with no effect but still takes 1 turn of time
 +  * **Invisibility**: Using a wand dispels Invisibility from the user (Invisibility.dispel(selector))
 +  * **Identification**: If wand has no charges, has 20% chance to identify the wand (Random.Int(5) == 0)
 +  * **Quick Slot**: Refreshes the quick slot display after use (QuickSlot.refresh(getOwner()))
 +
 +==== Zapping Tips ====
 +  * **Aiming**: Consider splash effects when targeting near allies (specific to certain wands)
 +  * **Conservation**: Use zaps efficiently, especially when charges are low
 +  * **Timing**: Zapping during combat should factor in enemy retaliation (takes 1 turn)
 +  * **Safety**: Be aware of line-of-sight requirements for targeting
 +  * **Charging**: Wands recharge 1 charge over time (time varies by hero class and wand level)
 +
 +==== Content Verification ====
 +  * Information source: Java Class [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/wands/Wand.java|Wand.java]]
 +  * Zapping mechanics verified against wandUsed(), wandEffect(), and onZap() methods in the code
 +  * Charge consumption and timing extracted directly from the Wand class implementation
 +  * Last updated: Based on Remixed Dungeon source code analysis
 +
 +==== Code References ====
 +  * Zapping System: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/wands/Wand.java|Wand.java]] - How zapping is implemented
 +  * Targeting: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/wands/Wand.java#L122-L127|getDestinationCell()]] - How zap targets are determined using Ballistica.cast()
 +  * Effect Application: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/wands/Wand.java#L185-L204|wandEffect()]] - How zap effects are applied
 +  * Charge Consumption: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/wands/Wand.java#L193|wandUsed()]] - How charges are consumed
 +  * Actor System: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/Char.java|Char.java]] - How zaps affect characters
 +  * String Resources: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml|strings_all.xml]] - All zapping-related text
 +
 +==== See Also ====
 +  * [[en:rpd:wands|Wands]]
 +  * [[en:rpd:charges|Charges]]
 +  * [[en:rpd:mechanics|Mechanics]]
 +  * [[en:rpd:combat_mechanics|Combat]]
 +  * [[en:rpd:ballistica|Ballistica]]
 +
 +{{tag> rpd mechanics zapping wands magic }}
en/rpd/zapping.txt · Last modified: by 127.0.0.1