User Tools

Site Tools


mr:chaos_crystal_item

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

mr:chaos_crystal_item [2025/12/23 08:08] – Update chaos crystal mr page with correct code references mikemr:chaos_crystal_item [2025/12/23 08:14] (current) – external edit 127.0.0.1
Line 1: Line 1:
 +====== Chaos Crystal Item - Code References ======
 +
 +===== Java Classes =====
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/items/chaos/ChaosCrystal.java|ChaosCrystal.java]]
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/rings/UsableArtifact.java|UsableArtifact.java]]
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/Item.java|Item.java]]
 +
 +===== JSON Configuration =====
 +This entity is implemented in Java, no JSON configuration exists
 +
 +===== String Resources =====
 +''<code xml>''
 +<string name="ChaosCrystal_Name">Strange Crystal</string>
 +<string name="ChaosCrystal_Name_1">Chaotic Crystal</string>
 +<string name="ChaosCrystal_Name_2">Chaos Crystal</string>
 +<string name="ChaosCrystal_Info">You feel streams of energy, running through your hands while you holding it.</string>
 +<string name="ChaosCrystal_Info_1">Chaotic powers flow through this crystal. Maybe it might be useful.</string>
 +<string name="ChaosCrystal_Info_2">Yes! Now you know, that you can fuse it with one of your items, but what's next?</string>
 +<string name="ChaosCrystal_Use">USE</string>
 +<string name="ChaosCrystal_Fuse">FUSE</string>
 +<string name="ChaosCrystal_Prompt">Choose place to set Chaos Mark</string>
 +<string name="ChaosCrystal_SelectForFuse">Choose item to fuse Chaos Crystal in</string>
 +<string name="ChaosCrystal_ScrollFused">Crystal absorbed by rune inscribed on scroll, and now it is a %s</string>
 +<string name="ChaosCrystal_SwordFused">Crystal absorbs your weapon, and took the form of a Sword</string>
 +<string name="ChaosCrystal_BowFused">Crystal absorbs your bow, and took the form of a Bow</string>
 +<string name="ChaosCrystal_StaffFused">Crystal absorbs your wand, and took the form of a Staff</string>
 +<string name="ChaosCrystal_ArmorFused">The crystal fused with your armor, and it took the chaos form.</string>
 +<string name="ChaosCrystal_ShieldFused">The crystal fused with your shield, and it took the chaos form.</string>
 +''</code>''
 +
 +===== Lua Scripts =====
 +This entity is implemented in Java, no Lua script exists
 +
 +===== Related mr Entities =====
 +  * [[mr:chaos_sword_item|Chaos Sword (Item)]]
 +  * [[mr:chaos_bow_item|Chaos Bow (Item)]]
 +  * [[mr:chaos_armor_item|Chaos Armor (Item)]]
 +  * [[mr:chaos_staff_item|Chaos Staff (Item)]]
 +  * [[mr:chaos_shield_item|Chaos Shield (Item)]]
 +  * [[mr:scroll_of_weapon_upgrade_item|Scroll of Weapon Upgrade (Item)]]
  
mr/chaos_crystal_item.txt · Last modified: by 127.0.0.1