mr:combo_buff
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| mr:combo_buff [2025/12/25 18:23] – auto lint fix Mikhael | mr:combo_buff [2026/03/24 19:55] (current) – external edit 127.0.0.1 | ||
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| + | ====== Combo Buff - Code References ====== | ||
| + | |||
| + | {{ rpd: | ||
| + | |||
| + | ===== Java Classes ===== | ||
| + | * [[https:// | ||
| + | |||
| + | ===== JSON Configuration ===== | ||
| + | This entity is implemented in Java, no JSON configuration exists | ||
| + | |||
| + | ===== String Resources ===== | ||
| + | <code xml> | ||
| + | <string name=" | ||
| + | <string name=" | ||
| + | <string name=" | ||
| + | <string name=" | ||
| + | </ | ||
| + | |||
| + | ===== Lua Scripts ===== | ||
| + | This entity is implemented in Java, no Lua script exists | ||
| + | |||
| + | ===== Behavior ===== | ||
| + | * Applied to Gladiator subclass when using melee weapons | ||
| + | * Tracks consecutive hits (count variable) | ||
| + | * At 3+ hits, deals bonus damage: (damage * (count - 2) / 5f) | ||
| + | * Badge validation for 7-hit combo mastery | ||
| + | * Buff duration decreases with higher combo count (1.41f - count / 10f) | ||
| + | * Resets when attack misses or different action is taken | ||
| + | |||
| + | ===== Related mr Entities ===== | ||
| + | * [[mr: | ||
| + | * [[mr: | ||
| + | * [[mr: | ||
