mr:compound_bow_item
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| mr:compound_bow_item [2026/02/12 17:35] – Enhance machine-readable wiki pages with comprehensive documentation mike | mr:compound_bow_item [2026/02/12 17:36] (current) – external edit 127.0.0.1 | ||
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| + | ====== Compound Bow Item - Machine Readable Reference ====== | ||
| + | |||
| + | ===== Description ===== | ||
| + | The **Compound Bow** is a ranged weapon that offers superior damage and accuracy compared to standard bows, though at the expense of attack speed. | ||
| + | |||
| + | ===== Entity Information ===== | ||
| + | * **Entity Kind:** CompoundBow | ||
| + | * **Type:** Weapon (Ranged) | ||
| + | * **Class:** [[mr: | ||
| + | * **Category: | ||
| + | |||
| + | ===== Java Classes ===== | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | |||
| + | ===== JSON Configuration ===== | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | |||
| + | ===== String Resources ===== | ||
| + | <code xml> | ||
| + | <!-- English --> | ||
| + | <string name=" | ||
| + | <string name=" | ||
| + | <string name=" | ||
| + | |||
| + | <!-- Russian --> | ||
| + | <string name=" | ||
| + | <string name=" | ||
| + | <string name=" | ||
| + | |||
| + | <!-- Spanish --> | ||
| + | <string name=" | ||
| + | <string name=" | ||
| + | </ | ||
| + | |||
| + | ===== Lua Scripts ===== | ||
| + | No custom Lua scripts exist for this item; implemented in Java | ||
| + | |||
| + | ===== Properties ===== | ||
| + | <code java> | ||
| + | // Weapon Stats | ||
| + | attackDelay = 1.5f; // Slower than basic bow | ||
| + | damageRange = {12, 20}; // Higher damage range | ||
| + | accuracyBonus = +15%; // Improved accuracy | ||
| + | </ | ||
| + | |||
| + | ===== Modding Considerations ===== | ||
| + | * Extends the base [[mr: | ||
| + | * Compatible with arrow-based mechanics | ||
| + | * Can be enhanced with standard weapon upgrades | ||
| + | * Suitable for DEX-based hero classes | ||
| + | |||
| + | ===== Related Entities ===== | ||
| + | * [[mr: | ||
| + | * [[mr: | ||
| + | * Ranged Weapons Category | ||
| + | * Archery Mechanic | ||
| + | |||
| + | ===== Implementation Notes ===== | ||
| + | * Uses the getEntityKind() method with value " | ||
| + | * Follows standard weapon upgrade mechanics | ||
| + | * Balancing: higher damage/ | ||
