mr:leech_enchantment
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revision | |||
| mr:leech_enchantment [2026/03/25 09:16] – Add mr:leech_enchantment page for Succubus mob reference Qwen Assistant | mr:leech_enchantment [2026/03/25 09:21] (current) – external edit 127.0.0.1 | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| + | ====== Leech Enchantment - Code References ====== | ||
| + | |||
| + | {{ rpd: | ||
| + | |||
| + | **Leech** is a weapon enchantment entity in Remixed Dungeon that provides life steal functionality. | ||
| + | |||
| + | ==== Java Classes ==== | ||
| + | * [[https:// | ||
| + | |||
| + | ==== Code Behavior ==== | ||
| + | * **Type**: Weapon Enchantment | ||
| + | * **Glow Color**: Dark red (RGB: 0x660022) | ||
| + | * **Proc Effect**: Heals attacker for portion of damage dealt | ||
| + | * **Healing Formula**: damage * (level + 2) / (level + 6) | ||
| + | * **Level Scaling**: | ||
| + | * Level 0: ~33% of damage (max) | ||
| + | * Level 1: ~43% of damage (max) | ||
| + | * Level 2: ~50% of damage (max) | ||
| + | * **Heal Cap**: Cannot heal more than missing HP | ||
| + | * **Visual Feedback**: Shows healing amount as green positive numbers | ||
| + | * **Random Factor**: Actual heal is random between 0 and max value | ||
| + | |||
| + | ==== JSON Configuration ==== | ||
| + | This entity is implemented in Java, no JSON configuration exists | ||
| + | |||
| + | ==== String Resources ==== | ||
| + | <code xml> | ||
| + | <!-- String resources are inherited from base Enchantment class --> | ||
| + | </ | ||
| + | |||
| + | ==== Lua Scripts ==== | ||
| + | This entity is implemented in Java, no Lua script exists | ||
| + | |||
| + | ==== Related mr Entities ==== | ||
| + | * [[mr: | ||
| + | * [[mr: | ||
| + | * [[mr: | ||
mr/leech_enchantment.txt · Last modified: by 127.0.0.1
