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rpd:ai_behavior [2025/12/24 03:28] – Wiki maintenance: Update pages, fix naming conventions, add missing pages mikerpd:ai_behavior [2025/12/24 03:30] (current) – external edit 127.0.0.1
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 +====== AI Behavior ======
  
 +==== Description ====
 +AI Behavior refers to the artificial intelligence systems that control how non-player characters (NPCs) and monsters behave in Remixed Dungeon.
 +
 +==== Common AI Types ====
 +  * **[[rpd:wandering_ai|Wandering AI]]** - Enemies that move randomly around the dungeon
 +  * **[[rpd:hunting_ai|Hunting AI]]** - Enemies that actively pursue the player
 +  * **[[rpd:guard_ai|Guard AI]]** - Enemies that protect specific areas
 +  * **[[rpd:passive_ai|Passive AI]]** - Enemies that don't attack unless provoked
 +  * **[[rpd:predatory_ai|Predatory AI]]** - Enemies that hunt for prey
 +
 +==== AI Mechanics ====
 +  * **Detection** - How enemies notice the player (sight, sound, etc.)
 +  * **Movement Patterns** - How enemies navigate the dungeon
 +  * **Combat Tactics** - How enemies approach fighting
 +  * **Escape Behavior** - When and how enemies retreat
 +
 +==== Factors Affecting AI ====
 +  * **Distance to Player** - How far the enemy will search
 +  * **Visibility** - Lighting and stealth effects
 +  * **Health Status** - How the enemy behaves when injured
 +  * **Environmental Awareness** - Interaction with level objects
 +
 +==== Player Interaction ====
 +  * **Line of Sight** - Most enemies only notice the player if they can see them
 +  * **Noise** - Some actions create sound that attracts enemies
 +  * **Stealth** - Certain equipment or abilities can reduce detection chances
 +  * **Taunting** - Some items or abilities can manipulate enemy targeting
 +
 +==== Exploiting AI ====
 +  * **Kiting** - Moving to fight enemies one at a time
 +  * **Blocking** - Using doorways to fight enemies one at a time
 +  * **Distraction** - Using items to misdirect enemy attention
 +  * **Ambush Tactics** - Using stealth and positioning
 +
 +==== See Also ====
 +  * [[rpd:mobs|Mobs]]
 +  * [[rpd:stealth_mechanics|Stealth Mechanics]]
 +  * [[rpd:combat|Combat]]
 +
 +{{tag> rpd mechanics ai }}