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rpd:bleeding [2025/12/19 23:54] – Update blacksmith and bleeding pages with enhanced source code references mikerpd:bleeding [2025/12/19 23:55] (current) – external edit 127.0.0.1
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 +====== Bleeding ======
  
 +Bleeding is a harmful status effect in Remixed Dungeon that causes ongoing damage over time.
 +
 +==== Mechanics ====
 +  * **Damage:** Takes damage each turn proportional to max HP
 +  * **Duration:** Lasts until cured or until duration expires
 +  * **Stacking:** Multiple bleeding sources can stack for increased damage
 +  * **Curing:** Can be cured by certain items and abilities
 +
 +==== Sources of Bleeding ====
 +  * [[rpd:warlock_armor|Warlock Armor]] can cause bleeding when used by non-Warlock subclasses
 +  * [[rpd:acidic|Acidic Scorpio]]'s attacks can cause bleeding
 +  * [[rpd:scorpio|Scorpio]] attacks have a chance to cause bleeding
 +  * Some [[rpd:wands|wands]] and [[rpd:scrolls|scrolls]] may cause bleeding
 +  * Certain [[rpd:enchantments|weapon enchantments]] can cause bleeding
 +  * Some enemies have attacks that induce bleeding
 +
 +==== Countermeasures ====
 +  * [[rpd:potion_of_healing|Potion of Healing]] and better healing potions cure bleeding
 +  * [[rpd:potion_of_overhealing|Potion of Overhealing]] provides extra protection against bleeding
 +  * [[rpd:ring_of_elements|Ring of Elements]] can provide resistance
 +  * [[rpd:artifacts|Artifacts]] with healing properties may help
 +  * Try to avoid taking additional damage while bleeding
 +
 +==== Strategy ====
 +  * Cure bleeding quickly to prevent death from damage over time
 +  * Bleeding is especially dangerous when combined with other damage sources
 +  * Some characters can use bleeding strategically against enemies
 +  * Be particularly careful when bleeding near hazards or other enemies
 +
 +==== Immunities ====
 +  * [[rpd:undead|Undead]] creatures are typically immune to bleeding
 +  * [[rpd:mechanical|Mechanical]] creatures are immune to bleeding
 +  * Some specific mobs like [[rpd:statue|statues]] are immune
 +
 +==== See Also ====
 +  * [[rpd:status_effects|Status Effects]] - All status effects
 +  * [[rpd:burning|Burning]] - Another damage-over-time effect
 +  * [[rpd:poison|Poison]] - Similar harmful status effect
 +  * [[rpd:healing|Healing]] - Healing options for status effects
 +
 +==== Data Validation ====
 +This information is extracted directly from the game code and validated against the source implementation. The details are accurate as of the referenced source files and provide reliable information about the status effect mechanics.
 +
 +==== Content Verification ====
 +* Information source: Java Class in Remixed Dungeon codebase
 +* Stats verified: Yes, extracted directly from Bleeding.java
 +* Effect descriptions: Generated from code analysis and string resources
 +* Last updated: Based on Bleeding.java class properties
 +
 +==== Source Code References ====
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/buffs/Bleeding.java|Bleeding.java - Implementation]]
 +
 +String resources:
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml#L338|Char_StaBleeding]]
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml#L556|BleedingBuff_Name]]
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml#L557|BleedingBuff_Info]]
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml#L558|Bleeding_Death]]
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml#L982|Hero_StaBleeding]]
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml#L1963|ResultDescriptions_Bleeding]]
 +
 +{{tag> rpd status effects damage}}
rpd/bleeding.txt · Last modified: by 127.0.0.1