rpd:boomerang_item
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| rpd:boomerang_item [2025/12/26 00:06] – Wiki maintenance: Update pages with code references, fix duplicate content, create missing pages, improve accuracy mike | rpd:boomerang_item [2025/12/26 00:11] (current) – external edit 127.0.0.1 | ||
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| + | ====== Boomerang Item ====== | ||
| + | {{ rpd: | ||
| + | |||
| + | The **Boomerang** is a unique throwing weapon in Remixed Dungeon that returns to the player after being thrown, making it an effective reusable ranged weapon. | ||
| + | |||
| + | ==== Item Overview ==== | ||
| + | * **Type:** Throwing Weapon | ||
| + | * **Rarity:** Uncommon | ||
| + | * **Special Effect:** Returns to the player after throwing | ||
| + | * **Damage:** 1-4 (1d4+0) | ||
| + | * **Durability: | ||
| + | * **Speed:** 1.0x (standard attack speed) | ||
| + | * **Accuracy: | ||
| + | * **Price:** Not sold in shops | ||
| + | |||
| + | ==== Special Mechanics ==== | ||
| + | * **Return Mechanic:** After hitting an enemy or missing, the boomerang automatically returns to the player' | ||
| + | * **Reusable: | ||
| + | * **Range:** Can be thrown at any visible target within range | ||
| + | * **Targeting: | ||
| + | * **Versatility: | ||
| + | * **No Ammo Requirement: | ||
| + | |||
| + | ==== Strategy ==== | ||
| + | * Use to engage enemies from a safe distance | ||
| + | * Effective for attacking enemies behind obstacles | ||
| + | * Good for testing enemy resistances without approaching | ||
| + | * Can be used repeatedly without resource consumption | ||
| + | * Useful for triggering traps from a safe distance | ||
| + | * Allows for hit-and-run tactics | ||
| + | * Good for softening enemies before melee engagement | ||
| + | * Particularly effective against single targets | ||
| + | |||
| + | ==== Obtaining ==== | ||
| + | * Found as dungeon loot throughout various levels | ||
| + | * Dropped by certain enemies that use them | ||
| + | * May appear in special rooms or chests | ||
| + | * Sometimes found in shops (though not common) | ||
| + | * Can occasionally be purchased from vendors | ||
| + | |||
| + | ==== Effect ==== | ||
| + | When thrown at an enemy, the Boomerang strikes for 1-4 damage and then returns to the player' | ||
| + | |||
| + | According to the game's string resources: "This throwing weapon returns to the hands of a thrower after hitting a target or missing. Due to its special balanced design, the boomerang can be thrown slightly faster than other weapons of the same weight." | ||
| + | |||
| + | ==== Code References ==== | ||
| + | * **Java Implementation: | ||
| + | * **Missile Weapon Base:** [[https:// | ||
| + | * **String Resources (English): | ||
| + | * **String Resources (Russian): | ||
| + | |||
| + | ==== Configuration Files ==== | ||
| + | * [[https:// | ||
| + | |||
| + | ==== Related Items ==== | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | |||
| + | {{tag> rpd items weapons missile throwing boomerang}} | ||
