rpd:buff_mechanics
Differences
This shows you the differences between two versions of the page.
| rpd:buff_mechanics [2025/12/24 03:28] – Wiki maintenance: Update pages, fix naming conventions, add missing pages mike | rpd:buff_mechanics [2025/12/24 03:30] (current) – external edit 127.0.0.1 | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| + | ====== Buff Mechanics ====== | ||
| + | ==== Description ==== | ||
| + | Buff mechanics encompass the systems that manage temporary status effects, both beneficial (buffs) and harmful (debuffs) in Remixed Dungeon. | ||
| + | |||
| + | ==== Buff Types ==== | ||
| + | * **Buffs** - Positive status effects that enhance player abilities | ||
| + | * **Debuffs** - Negative status effects that hinder player abilities | ||
| + | * **Neutral Effects** - Status changes that aren't strictly positive or negative | ||
| + | |||
| + | ==== Common Buffs ==== | ||
| + | * **[[rpd: | ||
| + | * **[[rpd: | ||
| + | * **[[rpd: | ||
| + | * **[[rpd: | ||
| + | * **[[rpd: | ||
| + | |||
| + | ==== Common Debuffs ==== | ||
| + | * **[[rpd: | ||
| + | * **[[rpd: | ||
| + | * **[[rpd: | ||
| + | * **[[rpd: | ||
| + | * **[[rpd: | ||
| + | |||
| + | ==== Buff Mechanics ==== | ||
| + | * **Duration** - Most buffs have limited duration measured in turns | ||
| + | * **Stacking** - Some buffs stack, others don't, some override | ||
| + | * **Tick Rate** - Some buffs apply effects every certain number of turns | ||
| + | * **Removal** - Some effects can be cleared early with specific items | ||
| + | |||
| + | ==== Interaction ==== | ||
| + | * **[[rpd: | ||
| + | * **[[rpd: | ||
| + | * **[[rpd: | ||
| + | |||
| + | ==== Strategic Use ==== | ||
| + | * **Timing** - Apply buffs before challenging encounters | ||
| + | * **Synergy** - Combine multiple buffs for enhanced effects | ||
| + | * **Countering** - Use appropriate items to remove harmful debuffs | ||
| + | * **Duration Management** - Plan actions to maximize buff utility | ||
| + | |||
| + | ==== Buff Maintenance ==== | ||
| + | * **Duration Calculation** - Based on various factors including player level | ||
| + | * **Extension** - Some items can extend active buff durations | ||
| + | * **Reapplication** - Managing buff timing for continuous effects | ||
| + | |||
| + | ==== See Also ==== | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | |||
| + | {{tag> rpd mechanics buffs status }} | ||
rpd/buff_mechanics.txt · Last modified: by 127.0.0.1
