User Tools

Site Tools


rpd:chaos_sword

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
rpd:chaos_sword [2025/12/20 11:07] – Update chaos_sword.txt with source code references and related items links mikerpd:chaos_sword [2025/12/20 11:09] (current) – external edit 127.0.0.1
Line 1: Line 1:
 +====== Chaos Sword ======
  
 +Created by using a fully identified [[rpd:chaos_crystal_item|Chaos Crystal]] (50+ charges) to "fuse" with any melee weapon via the crystal's **Fuse** action.
 +
 +==== Stats ====
 +  * **Damage:** Varies based on original weapon
 +  * **Durability:** Normal
 +  * **Strength Required:** Varies based on original weapon
 +  * **Level:** Starts at +0, increases with combat damage dealt
 +
 +==== Special Properties ====
 +  * A chaotic weapon with unpredictable but powerful effects
 +  * Gains levels when the owner deals damage with it (level increases with damage dealt)
 +  * Loses all enchantments and degrades to +0 at specific level thresholds (level 4+ will reset to +0 when charge reaches 0)
 +  * Can be any melee weapon type (sword, axe, mace, etc.) depending on the original weapon fused
 +
 +==== Mechanics ====
 +The Chaos Sword's level increases as the wielder deals damage. At certain levels (starting at level 4), when its internal charge counter reaches 0, it will downgrade to +0 level but retain its base weapon type and any previous enchantments are lost. The charge required to reach the next level is calculated as `5 * (current_level^1.5)`.
 +
 +==== Acquisition ====
 +  * Use the **Fuse** action on a Chaos Crystal (requires 50+ charges and crystal to be fully identified)
 +  * Select any melee weapon to fuse with
 +  * The Chaos Crystal will transform the selected weapon into a Chaos Sword
 +
 +==== Notes ====
 +Chaos Sword is a unique weapon that converts any melee weapon into a chaotic variant. The chaotic energy within makes it extremely effective but difficult to control. Unlike other weapons, it doesn't have a static enchantment but constantly evolves through combat.
 +
 +==== Source Code References ====
 +  * Core implementation: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/items/chaos/ChaosSword.java|ChaosSword.java]]
 +  * Creation mechanism: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/items/chaos/ChaosCrystal.java|ChaosCrystal.java]] (Fuse action)
 +  * Item factory: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/items/common/ItemFactory.java|ItemFactory.java]]
 +
 +==== Related ====
 +  * [[rpd:chaos_crystal_item|Chaos Crystal]] - Item used to create Chaos Sword
 +  * [[rpd:chaos_armor_item|Chaos Armor]] - Other chaotic equipment
 +  * [[rpd:chaos_staff_item|Chaos Staff]] - Other chaotic equipment
 +  * [[rpd:melee_weapons|Melee Weapons]] - Base weapon types that can be fused
 +
 +{{tag> rpd items weapons chaos }}