rpd:classes
Differences
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| rpd:classes [2025/12/19 23:54] – Update various pages with enhanced source code references and documentation mike | rpd:classes [2025/12/19 23:55] (current) – external edit 127.0.0.1 | ||
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| + | ====== Classes ====== | ||
| + | Classes represent the different playable character archetypes in Remixed Dungeon, each with unique starting equipment, abilities, and specializations. | ||
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| + | ==== Main Classes ==== | ||
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| + | ==== Characteristics ==== | ||
| + | * Each class has unique starting equipment | ||
| + | * Classes determine the available specializations (subclasses) | ||
| + | * Classes have distinct playstyles and strategies | ||
| + | * Each class can be upgraded to Mastery through Tome of Mastery | ||
| + | |||
| + | ==== Starting Equipment ==== | ||
| + | * **Warrior**: | ||
| + | * **Mage**: Mages staff, armor, health potion | ||
| + | * **Rogue**: Dagger, leather armor, health potion | ||
| + | * **Huntress**: | ||
| + | * **Elf**: Elven bow with arrows, elf armor, health potion | ||
| + | * **Necromancer**: | ||
| + | |||
| + | ==== Class Mechanics ==== | ||
| + | * Each class has a unique class armor that becomes available upon gaining enough strength to upgrade their starting weapon to level 3 | ||
| + | * Class armors provide enhanced abilities specific to each class | ||
| + | * Classes have different strengths and weaknesses in various dungeon areas | ||
| + | |||
| + | ==== Related ==== | ||
| + | * [[rpd: | ||
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| + | {{tag> rpd classes characters}} | ||
rpd/classes.txt · Last modified: by 127.0.0.1
