rpd:combat_mechanic
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| rpd:combat_mechanic [2025/12/27 08:44] – Create combat_mechanic.txt page to document combat mechanics mike | rpd:combat_mechanic [2025/12/27 08:46] (current) – external edit 127.0.0.1 | ||
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| + | ====== Combat Mechanic ====== | ||
| + | **Combat** is the core mechanic governing how attacks, damage, and defensive maneuvers work in Remixed Dungeon. | ||
| + | |||
| + | ==== Attack Resolution ==== | ||
| + | Combat follows these steps when an attack occurs: | ||
| + | 1. Calculate attacker' | ||
| + | 2. Calculate defender' | ||
| + | 3. Compare values to determine if the attack hits or misses | ||
| + | 4. If the attack hits, calculate damage based on attacker' | ||
| + | |||
| + | ==== Damage Calculation ==== | ||
| + | * **Damage Dealt** = Random value between min_damage and max_damage of the weapon | ||
| + | * **Damage Received** = Damage dealt reduced by armor value using the formula: armor/ | ||
| + | * Armor can completely negate damage if high enough | ||
| + | |||
| + | ==== Combat Parameters ==== | ||
| + | * **Attack Delay** - Time between attacks, affected by weapon speed | ||
| + | * **Hit Chance** - Probability of hitting based on attack vs defense | ||
| + | * **Critical Hits** - Chance to deal extra damage (varies by weapon) | ||
| + | |||
| + | ==== Special Combat Mechanics ==== | ||
| + | * **Dual Wielding** - Attack with two weapons at once with penalties | ||
| + | * **Ranged Attacks** - Attack at distance with different mechanics | ||
| + | * **Area of Effect** - Abilities that affect multiple targets | ||
| + | * **Status Effects** - Conditions that affect combat (stun, paralysis, etc.) | ||
| + | |||
| + | ==== Combat-Related Items ==== | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | |||
| + | ==== Strategies ==== | ||
| + | * Maintain distance when fighting strong melee enemies | ||
| + | * Use terrain to your advantage (choking corridors, doors) | ||
| + | * Balance attack power with defensive capabilities | ||
| + | * Use environmental effects (traps, [[rpd: | ||
| + | |||
| + | ==== Code References ==== | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | |||
| + | ==== See Also ==== | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | |||
| + | {{tag> rpd mechanics combat}} | ||
rpd/combat_mechanic.txt · Last modified: by 127.0.0.1
