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rpd:cooldown [2025/12/26 13:05] – Wiki maintenance: Fix naming conventions, add missing pages, update links and references mikerpd:cooldown [2025/12/26 13:10] (current) – external edit 127.0.0.1
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 +====== Cooldown ======
  
 +Cooldown is a timing mechanism in Remixed Dungeon that governs how frequently certain abilities, items, or effects can be used or reoccur.
 +
 +==== Description ====
 +Cooldown refers to the waiting period that must pass before a specific ability, item, or effect can be used again. This prevents overuse of powerful abilities and adds strategic timing to gameplay.
 +
 +==== Types of Cooldowns ====
 +  * **Item Cooldowns** - Time before certain items can be used again
 +  * **Ability Cooldowns** - Time before special abilities can be activated
 +  * **Buff Cooldowns** - Time intervals for buff effect updates
 +  * **Hero Ability Cooldowns** - Class-specific ability timing restrictions
 +
 +==== Mechanics ====
 +  * **Turn-Based:** Cooldowns typically count down with each turn
 +  * **Duration:** Varies depending on the specific ability or item
 +  * **Stacking:** Multiple cooldowns can occur simultaneously
 +  * **Reduction:** Some items or effects may reduce cooldown duration
 +  * **Reset:** Cooldowns may reset under certain conditions
 +
 +==== Items with Cooldowns ====
 +  * Several artifacts have cooldown periods
 +  * Some special weapons may have cooldowns
 +  * Potions with lasting effects may have cooldowns before reuse
 +  * Scroll-like items with rechargeable properties
 +
 +==== Strategy ====
 +  * Plan actions around cooldown periods
 +  * Avoid using high-cooldown abilities inappropriately
 +  * Consider cooldown reduction items for frequently used abilities
 +  * Time important abilities to make the most of cooldown periods
 +  * Be aware of simultaneous cooldowns that might conflict
 +
 +==== Class and Subclass Abilities ====
 +  * Some subclass abilities have cooldowns between uses
 +  * Certain hero classes have abilities with cooldown periods
 +  * Cooldowns balance powerful class-specific abilities
 +
 +==== Special Considerations ====
 +  * Cooldowns affect tactical decision-making in combat
 +  * Some items or conditions can reduce cooldown periods
 +  * Cooldown mechanics may interact with speed or time effects
 +  * Understanding cooldowns is key to efficient resource management
 +
 +==== Code References ====
 +  * Cooldown base implementation: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/buffs/Buff.java|Buff.java]]
 +  * Item cooldown systems: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/Item.java|Item.java]]
 +  * Actor timing: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/Actor.java|Actor.java]]
 +  * String resources: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml#L2130-L2160|Cooldown-related strings]]
 +
 +==== See Also ====
 +  * [[rpd:charges|Charges]] - Related resource management system
 +  * [[rpd:buffs|Buffs]] - Buffs may have cooldown mechanics
 +  * [[rpd:artifacts|Artifacts]] - Some artifacts have cooldowns
 +  * [[rpd:spells|Spells]] - Some spells may have cooldowns
 +
 +{{tag> rpd mechanics cooldown timing }}
rpd/cooldown.txt · Last modified: by 127.0.0.1