rpd:cooldown
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| rpd:cooldown [2025/12/26 13:05] – Wiki maintenance: Fix naming conventions, add missing pages, update links and references mike | rpd:cooldown [2025/12/26 13:10] (current) – external edit 127.0.0.1 | ||
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| + | ====== Cooldown ====== | ||
| + | Cooldown is a timing mechanism in Remixed Dungeon that governs how frequently certain abilities, items, or effects can be used or reoccur. | ||
| + | |||
| + | ==== Description ==== | ||
| + | Cooldown refers to the waiting period that must pass before a specific ability, item, or effect can be used again. This prevents overuse of powerful abilities and adds strategic timing to gameplay. | ||
| + | |||
| + | ==== Types of Cooldowns ==== | ||
| + | * **Item Cooldowns** - Time before certain items can be used again | ||
| + | * **Ability Cooldowns** - Time before special abilities can be activated | ||
| + | * **Buff Cooldowns** - Time intervals for buff effect updates | ||
| + | * **Hero Ability Cooldowns** - Class-specific ability timing restrictions | ||
| + | |||
| + | ==== Mechanics ==== | ||
| + | * **Turn-Based: | ||
| + | * **Duration: | ||
| + | * **Stacking: | ||
| + | * **Reduction: | ||
| + | * **Reset:** Cooldowns may reset under certain conditions | ||
| + | |||
| + | ==== Items with Cooldowns ==== | ||
| + | * Several artifacts have cooldown periods | ||
| + | * Some special weapons may have cooldowns | ||
| + | * Potions with lasting effects may have cooldowns before reuse | ||
| + | * Scroll-like items with rechargeable properties | ||
| + | |||
| + | ==== Strategy ==== | ||
| + | * Plan actions around cooldown periods | ||
| + | * Avoid using high-cooldown abilities inappropriately | ||
| + | * Consider cooldown reduction items for frequently used abilities | ||
| + | * Time important abilities to make the most of cooldown periods | ||
| + | * Be aware of simultaneous cooldowns that might conflict | ||
| + | |||
| + | ==== Class and Subclass Abilities ==== | ||
| + | * Some subclass abilities have cooldowns between uses | ||
| + | * Certain hero classes have abilities with cooldown periods | ||
| + | * Cooldowns balance powerful class-specific abilities | ||
| + | |||
| + | ==== Special Considerations ==== | ||
| + | * Cooldowns affect tactical decision-making in combat | ||
| + | * Some items or conditions can reduce cooldown periods | ||
| + | * Cooldown mechanics may interact with speed or time effects | ||
| + | * Understanding cooldowns is key to efficient resource management | ||
| + | |||
| + | ==== Code References ==== | ||
| + | * Cooldown base implementation: | ||
| + | * Item cooldown systems: [[https:// | ||
| + | * Actor timing: [[https:// | ||
| + | * String resources: [[https:// | ||
| + | |||
| + | ==== See Also ==== | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | |||
| + | {{tag> rpd mechanics cooldown timing }} | ||
rpd/cooldown.txt · Last modified: by 127.0.0.1
