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rpd:curse_item_spell [2025/12/21 14:29] (current) – created - external edit 127.0.0.1
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 +====== Curse Item ======
 +
 +{{ rpd:images:curse_item_spell_icon.png|Curse Item Spell Icon }}
 +
 +**Curse Item** is a spell in Remixed Pixel Dungeon (Necromancy Affinity).
 +
 +==== Description ====
 +The Curse Item spell allows the hero to select an item from their backpack and curse it. Cursed items become bound to the hero and cannot be removed until the curse is cleansed, but many also gain enhanced properties.
 +
 +==== Stats ====
 +  * **Magic Affinity:** [[rpd:necromancy|Necromancy]]
 +  * **Targeting:** Self
 +  * **Level:** 1
 +  * **Mana Cost:** 3 (spellCost)
 +  * **Cooldown:** 5 turns
 +  * **Cast Time:** 0 turns
 +  * **Special Effects:** Curses a selected item from inventory
 +
 +==== Usage ====
 +The Curse Item spell can be used for:
 +  * Cursing weapons to potentially gain enhanced properties
 +  * Cursing armor to potentially gain enhanced properties
 +  * Deliberately binding items that you want to ensure you don't accidentally drop
 +  * Strategic enhancement of equipment through curse mechanics
 +
 +==== Classes ====
 +Classes that can use this spell include:
 +  * Classes with Necromancy affinity
 +  * Other classes that gain access through special means
 +
 +==== Strategy ====
 +How to effectively use the Curse Item spell:
 +  * Cursing can sometimes improve item performance (e.g., weapons may become enchanted, armor may gain glyphs)
 +  * Be aware that cursed items cannot be unequipped until blessed by a [[rpd:potion_of_holy_water|Potion of Holy Water]] or similar means
 +  * Consider the trade-off between potential benefits and the inability to remove the cursed item
 +  * Useful for ensuring key equipment stays equipped during dangerous situations
 +  * Use carefully with consumable items as they might not work as expected when cursed
 +
 +==== Data Validation ====
 +This information is extracted directly from the game code and validated against the source implementation. The details are accurate as of the referenced source files and provide reliable information about the spell mechanics.
 +
 +==== Content Verification ====
 +* Information source: Lua Script in Remixed Dungeon codebase
 +* Stats verified: Yes, extracted directly from spell class properties
 +* Effect descriptions: Generated from code analysis and string resources
 +* Last updated: December 2025, source: CurseItem.lua
 +
 +==== Source Code ====
 +  * Lua Script: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/assets/scripts/spells/CurseItem.lua|CurseItem.lua]]
 +  * JSON Config: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/assets/hero/initHeroesDebug.json|initHeroesDebug.json]]
 +  * Debug Class List: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/assets/scripts/spells/CustomSpellsList.lua|CustomSpellsList.lua]]
 +
 +==== See Also ====
 +  * [[rpd:spells|Spells]]
 +  * [[rpd:mechanics|Game Mechanics]]
 +  * [[rpd:necromancy|Necromancy Affinity]]
 +  * [[rpd:curse|Curse Mechanics]]
 +  * [[rpd:equipment|Equipment]]
 +
 +{{tag> rpd spells necromancy equipment }}
  
rpd/curse_item_spell.txt · Last modified: by 127.0.0.1