rpd:defence_skill
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| rpd:defence_skill [2025/12/27 08:44] – Create defence_skill.txt page to document defense skill mechanics mike | rpd:defence_skill [2025/12/27 08:46] (current) – external edit 127.0.0.1 | ||
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| + | ====== Defence Skill ====== | ||
| + | **Defence Skill** is a core game mechanic that determines a character' | ||
| + | |||
| + | ==== Overview ==== | ||
| + | Defence Skill represents a character' | ||
| + | |||
| + | ==== Calculation ==== | ||
| + | The base defence skill is calculated based on: | ||
| + | * **Hero**: Affected by [[rpd: | ||
| + | * **Mobs**: Each mob has a base defence skill value defined in its class | ||
| + | |||
| + | ==== Combat Mechanics ==== | ||
| + | When an attack is made, the game compares the attacker' | ||
| + | |||
| + | ==== Affected Items ==== | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | |||
| + | ==== References ==== | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | |||
| + | {{tag> rpd mechanics combat defence}} | ||
