rpd:defense
Differences
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| rpd:defense [2025/12/23 10:40] – Add defense.txt page with information about defense mechanics in RPD mike | rpd:defense [2025/12/23 10:41] (current) – external edit 127.0.0.1 | ||
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| + | ====== Defense ====== | ||
| + | Defense in Remixed Pixel Dungeon refers to the mechanics that protect the player and enemies from damage. Understanding defense is crucial for effective gameplay and character development. | ||
| + | |||
| + | ==== Player Defense Calculation ==== | ||
| + | Player defense is determined by several factors: | ||
| + | * **Armor Class**: Provides the primary defense rating based on armor level | ||
| + | * **Evasion**: | ||
| + | * **Shield Rating**: Additional defense provided by equipped shields | ||
| + | * **Buff Effects**: Temporary defenses from various status effects | ||
| + | |||
| + | ==== Defense Statistics ==== | ||
| + | * **Defense Skill**: Affects the chance to successfully block attacks | ||
| + | * **Defense Rating (DR)**: Directly reduces incoming physical damage | ||
| + | * **Elemental Resistances**: | ||
| + | |||
| + | ==== Defense Mechanics ==== | ||
| + | * **Blocking Chance**: Calculated based on Defense Skill vs Enemy Attack Skill | ||
| + | * **Damage Reduction**: | ||
| + | * **Critical Avoidance**: | ||
| + | |||
| + | ==== Defense Strategies ==== | ||
| + | * **Equipment**: | ||
| + | * **Enchantments**: | ||
| + | * **Evasion**: | ||
| + | * **Tactical Positioning**: | ||
| + | |||
| + | ==== Related ==== | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | |||
| + | {{tag> rpd mechanics defense }} | ||
rpd/defense.txt · Last modified: by 127.0.0.1
