rpd:elementals
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| rpd:elementals [2025/12/20 22:54] – Update elementals.txt with accurate stats and mechanics from code mike | rpd:elementals [2025/12/20 22:55] (current) – external edit 127.0.0.1 | ||
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| + | ====== Elementals ====== | ||
| + | **Elementals** are magical creatures representing the fundamental elements of nature: fire, water, air, and earth. Each type has unique properties and abilities related to their element. | ||
| + | |||
| + | ==== Description ==== | ||
| + | Elementals are magical creatures representing the four fundamental elements. They appear throughout the dungeon and each type has unique abilities, resistances, | ||
| + | |||
| + | ==== Types of Elementals ==== | ||
| + | |||
| + | ===== Fire Elemental ===== | ||
| + | {{ rpd: | ||
| + | **Fire Elementals** are creatures of living flame. They are immune to fire-based damage and may heal from it, but vulnerable to cold. | ||
| + | * **Immunities: | ||
| + | * **Special: | ||
| + | * **Vulnerabilities: | ||
| + | * **Drops:** [[rpd: | ||
| + | * **Stats:** HP 65, Attack 25, Defense 20, DMG 16-20, DR 5, Exp 10, Max Level 20 | ||
| + | * **Properties: | ||
| + | |||
| + | ===== Air Elemental ===== | ||
| + | {{ rpd: | ||
| + | **Air Elementals** are flying creatures associated with wind. They attack at range using the [[rpd: | ||
| + | * **Immunities: | ||
| + | * **Special: | ||
| + | * **Drops:** [[rpd: | ||
| + | * **Stats (Depth-Based): | ||
| + | * **Properties: | ||
| + | |||
| + | ===== Water Elemental ===== | ||
| + | {{ rpd: | ||
| + | **Water Elementals** are fluid-based creatures. They gain speed and healing near water, but take damage from fire. | ||
| + | * **Immunities: | ||
| + | * **Special: | ||
| + | * **Vulnerabilities: | ||
| + | * **Drops:** [[rpd: | ||
| + | * **Stats (Depth-Based): | ||
| + | * **Properties: | ||
| + | |||
| + | ===== Earth Elemental ===== | ||
| + | {{ rpd: | ||
| + | **Earth Elementals** are sturdy, stone-based creatures. They' | ||
| + | * **Immunities: | ||
| + | * **Special: | ||
| + | * **Drops:** [[rpd: | ||
| + | * **Stats (Depth-Based): | ||
| + | * **Properties: | ||
| + | |||
| + | ==== Common Properties ==== | ||
| + | Elementals typically share some common characteristics: | ||
| + | * **Elemental Immunities: | ||
| + | * **Vulnerabilities: | ||
| + | * **Magical Nature:** All elementals are magical beings | ||
| + | * **No Carcass:** Most elementals don't leave carcass behind when they die | ||
| + | |||
| + | ==== Strategy ==== | ||
| + | When fighting elementals, consider their resistances and vulnerabilities: | ||
| + | * Fire Elementals: Use ice/cold attacks, avoid fire-based weapons, watch out for healing from burning | ||
| + | * Water Elementals: Use fire attacks, avoid fighting them in water where they heal and move faster | ||
| + | * Air Elementals: They keep distance and use ranged attacks, try to corner them or fight from afar | ||
| + | * Earth Elementals: Resist status effects and physical damage, most resilient of elementals | ||
| + | |||
| + | ==== Technical Details ==== | ||
| + | * Fire Implementation: | ||
| + | * Air Implementation: | ||
| + | * Water Implementation: | ||
| + | * Earth Implementation: | ||
| + | |||
| + | ==== Code References ==== | ||
| + | * [[code: | ||
| + | * [[code: | ||
| + | * [[code: | ||
| + | * [[code: | ||
| + | |||
| + | ==== See Also ==== | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | |||
| + | {{tag> rpd mobs elements }} | ||
rpd/elementals.txt · Last modified: by 127.0.0.1
