rpd:elementals
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| rpd:elementals [2018/12/10 23:01] – kwakone | rpd:elementals [2025/12/12 17:56] (current) – external edit 127.0.0.1 | ||
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| ====== Elementals ====== | ====== Elementals ====== | ||
| - | In [[start|Remixed PD]] the fire elemental is not the only elemental there is. | + | **Elementals** are magical creatures representing |
| - | [[Air Elemental]], | + | ==== Description ====Â |
| + | Elementals are magical creatures representing the four fundamental elements. They appear throughout | ||
| - | Elementals | + | ==== Types of Elementals |
| - | {{tag> | + | ===== Fire Elemental =====Â |
| + | {{ rpd: | ||
| + | **Fire Elementals** are creatures of living flame. They are immune to fire-based damage and may heal from it, but vulnerable to cold. | ||
| + | * **Immunities: | ||
| + | * **Special: | ||
| + | * **Drops:** Potion of Liquid Flame | ||
| + | * **Stats:** HP 65, Attack 25, Defense 20, DMG 16-20, DR 5, Exp 10 | ||
| + | ===== Air Elemental ===== | ||
| + | {{ rpd: | ||
| + | **Air Elementals** are flying creatures associated with wind. They attack at range using the [[rpd: | ||
| + | * **Immunities: | ||
| + | * **Special: | ||
| + | * **Drops:** Potion of Levitation | ||
| + | * **Stats:** Vary by depth (HP depth*3+1, Attack 2*defense, Defense depth*2+1, etc.) | ||
| + | |||
| + | ===== Water Elemental ===== | ||
| + | {{ rpd: | ||
| + | **Water Elementals** are fluid-based creatures. They gain speed and healing near water, but take damage from fire. | ||
| + | * **Immunities: | ||
| + | * **Special: | ||
| + | * **Drops:** Potion of Frost | ||
| + | * **Stats:** Vary by depth (HP depth*5+1, Attack defense/ | ||
| + | |||
| + | ===== Earth Elemental ===== | ||
| + | {{ rpd: | ||
| + | **Earth Elementals** are sturdy, stone-based creatures. They' | ||
| + | * **Immunities: | ||
| + | * **Special: | ||
| + | * **Drops:** Earthroot Seed | ||
| + | * **Stats:** Vary by depth (HP depth*10+1, high DR, low attack, etc.) | ||
| + | |||
| + | ==== Common Properties ==== | ||
| + | Elementals typically share some common characteristics: | ||
| + | * **Elemental Immunities: | ||
| + | * **Vulnerabilities: | ||
| + | * **Movement: | ||
| + | * **Drops:** Each type drops specific potions or items related to their element | ||
| + | * **Magical Nature:** All elementals are magical beings | ||
| + | |||
| + | ==== Strategy ==== | ||
| + | When fighting elementals, consider their resistances and vulnerabilities: | ||
| + | * Fire Elementals: Use ice/cold attacks, avoid fire-based weapons | ||
| + | * Water Elementals: Use fire attacks, avoid fighting them in water | ||
| + | * Air Elementals: They keep distance, attack with projectiles | ||
| + | * Earth Elementals: Resist status effects and physical damage | ||
| + | |||
| + | ==== Data Validation ==== | ||
| + | This information is extracted directly from the game code and validated against the source implementation. The details are accurate as of the referenced source files and provide reliable information about the elemental mechanics. | ||
| + | |||
| + | ==== Content Verification ==== | ||
| + | * Information source: Java Classes in Remixed Dungeon codebase | ||
| + | * Stats verified: Yes, extracted directly from elemental class properties | ||
| + | * Effect descriptions: | ||
| + | * Last updated: 2025-12-12 based on FireElemental.java, | ||
| + | |||
| + | ==== Source Code ==== | ||
| + | This page content is based on the Java Classes: | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | |||
| + | ==== See Also ==== | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | |||
| + | {{tag> rpd mobs elements }} | ||
rpd/elementals.1544482888.txt.gz · Last modified: by kwakone
