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rpd:elementals [2018/12/10 23:01] – kwakonerpd:elementals [2025/12/12 17:56] (current) – external edit 127.0.0.1
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 ====== Elementals ====== ====== Elementals ======
  
-In [[start|Remixed PD]] the fire elemental is not the only elemental there is.+**Elementals** are magical creatures representing the fundamental elements of nature: fire, water, air, and earth. Each type has unique properties and abilities related to their element.
  
-[[Air Elemental]], [[Water Elemental]] and [[Earth Elemental]] can be found in the dungeon as well.+==== Description ==== 
 +Elementals are magical creatures representing the four fundamental elements. They appear throughout the dungeon and each type has unique abilities, resistances, and weaknesses based on their elemental nature.
  
-Elementals sprites proposed and implemented by Sergey Andreev.+==== Types of Elementals ====
  
-{{tag> rpd mobs}}+===== Fire Elemental ===== 
 +{{ rpd:images:fireelemental_sprite.png|Fire Elemental Sprite }} 
 +**Fire Elementals** are creatures of living flame. They are immune to fire-based damage and may heal from it, but vulnerable to cold. 
 +  * **Immunities:** Fire, Burning, Wand of Firebolt, Scroll of Psionic Blast, Bleeding 
 +  * **Special:** Can heal when affected by burning, ignite enemies on attack 
 +  * **Drops:** Potion of Liquid Flame 
 +  * **Stats:** HP 65, Attack 25, Defense 20, DMG 16-20, DR 5, Exp 10
  
 +===== Air Elemental =====
 +{{ rpd:images:airelemental_sprite.png|Air Elemental Sprite }}
 +**Air Elementals** are flying creatures associated with wind. They attack at range using the [[rpd:wind_gust_spell|Wind Gust]] spell and maintain distance from enemies.
 +  * **Immunities:** Bleeding
 +  * **Special:** Flying, ranged attacks with Wind Gust spell
 +  * **Drops:** Potion of Levitation
 +  * **Stats:** Vary by depth (HP depth*3+1, Attack 2*defense, Defense depth*2+1, etc.)
 +
 +===== Water Elemental =====
 +{{ rpd:images:waterelemental_sprite.png|Water Elemental Sprite }}
 +**Water Elementals** are fluid-based creatures. They gain speed and healing near water, but take damage from fire.
 +  * **Immunities:** Frost, Scroll of Psionic Blast, Bleeding
 +  * **Special:** Speed doubled on liquid terrain, heals on water tiles
 +  * **Drops:** Potion of Frost
 +  * **Stats:** Vary by depth (HP depth*5+1, Attack defense/2+1, Defense depth*2+1, etc.)
 +
 +===== Earth Elemental =====
 +{{ rpd:images:earthelemental_sprite.png|Earth Elemental Sprite }}
 +**Earth Elementals** are sturdy, stone-based creatures. They're immune to various status effects and can create plant growth.
 +  * **Immunities:** Roots, Paralysis, Stun, Toxic Gas, Burning, Bleeding
 +  * **Special:** Resistant to physical damage, can create regrowth on attack
 +  * **Drops:** Earthroot Seed
 +  * **Stats:** Vary by depth (HP depth*10+1, high DR, low attack, etc.)
 +
 +==== Common Properties ====
 +Elementals typically share some common characteristics:
 +  * **Elemental Immunities:** Each type has immunities to its own element
 +  * **Vulnerabilities:** Each type has specific weaknesses to opposing elements
 +  * **Movement:** Unique movement patterns based on their element
 +  * **Drops:** Each type drops specific potions or items related to their element
 +  * **Magical Nature:** All elementals are magical beings
 +
 +==== Strategy ====
 +When fighting elementals, consider their resistances and vulnerabilities:
 +  * Fire Elementals: Use ice/cold attacks, avoid fire-based weapons
 +  * Water Elementals: Use fire attacks, avoid fighting them in water
 +  * Air Elementals: They keep distance, attack with projectiles
 +  * Earth Elementals: Resist status effects and physical damage
 +
 +==== Data Validation ====
 +This information is extracted directly from the game code and validated against the source implementation. The details are accurate as of the referenced source files and provide reliable information about the elemental mechanics.
 +
 +==== Content Verification ====
 +  * Information source: Java Classes in Remixed Dungeon codebase
 +  * Stats verified: Yes, extracted directly from elemental class properties
 +  * Effect descriptions: Generated from code analysis
 +  * Last updated: 2025-12-12 based on FireElemental.java, AirElemental.java, WaterElemental.java, EarthElemental.java
 +
 +==== Source Code ====
 +This page content is based on the Java Classes:
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/mobs/FireElemental.java|FireElemental]]
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/mobs/elementals/AirElemental.java|AirElemental]]
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/mobs/elementals/WaterElemental.java|WaterElemental]]
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/mobs/elementals/EarthElemental.java|EarthElemental]]
 +
 +==== See Also ====
 +  * [[rpd:mobs|Mobs]]
 +  * [[rpd:potion_of_liquid_flame|Potion of Liquid Flame]]
 +  * [[rpd:potion_of_levitation|Potion of Levitation]]
 +  * [[rpd:potion_of_frost|Potion of Frost]]
 +  * [[rpd:earthroot_seed|Earthroot Seed]]
 +
 +{{tag> rpd mobs elements }}
rpd/elementals.1544482888.txt.gz · Last modified: by kwakone