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rpd:elf [2020/11/30 16:32] – mikerpd:elf [2025/12/12 14:17] (current) – external edit 127.0.0.1
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 ====== Elf ====== ====== Elf ======
  
-Elf are new [[playable class]] introduced in Remixed Pixel Dungeon.+{{ rpd:images:elf_sprite.png|Elf }}
  
-To unlock Elf player must defeat 4th boss.+The Elf is one of the starting classes in Remixed DungeonHe is an agile character with natural magic abilities and ranged combat skills. Based on source code: ''com.watabou.pixeldungeon.actors.hero.HeroClass.java'', ''RemixedDungeon/src/main/assets/hero/initHeroes.json''
  
-Using Tome of Mastery Elf can become [[Scout]] or [[Shaman]].+==== Class Overview ==== 
 +  * **Starting Strength:** 9 (vs 10 for most other classes) 
 +  * **Starting Health:** 15 (vs 20 for most other classes) 
 +  * **Magic Affinity:** Elf 
 +  * **Special Ability:** Resistance to certain magical effects and enhanced dewdrop collection 
 +  * **Unlock Condition:** Unlocked by defeating the 4th boss [[rpd:king|The King]] with any class OR by donating 2+ via in-app purchase 
 +  * **Immunities:** Immune to root effects
  
-{{tag> rpd class}} +==== Starting Stats and Equipment ==== 
 +  * **Starting HP**: 15 (vs 20 for most other classes) 
 +  * **Starting STR**: 9 (vs 10 for other classes) 
 +  * **Starting Equipment**: 
 +    * +1 Elven Bow (identified) - ''initHeroes.json'' 
 +    * 20 Common Arrows (identified) - ''initHeroes.json'' 
 +    * +1 Elven Dagger (identified) - ''initHeroes.json'' 
 +    * Cloth Armor (identified) - ''initHeroes.json'' 
 +    * 100 Gold - ''initHeroes.json'' 
 +  * **Quickslots**: 
 +    * Quickslot 1: Common Arrow - ''initHeroes.json'' 
 +    * Quickslot 2: Magic Arrow spell - ''initHeroes.json'' 
 +  * **Immunities**: Roots - ''initHeroes.json'' 
 +  * **Magic Affinity**: Elf - ''initHeroes.json'' 
 + 
 +==== Class Perks ==== 
 +  * **15 Health and 9 Strength:** Starts with 15 points of Health and 9 points of Strength - ''initHeroes.json'' 
 +  * **Root Immunity:** Immune to rooting effects - ''initHeroes.json'' 
 +  * **Upgraded Bow:** Starts with an upgraded Elven Bow (+1) and a supply of arrows - ''initHeroes.json'' 
 +  * **Bow Expertise:** Excellent with ranged weapons (especially bows) 
 +  * **Enhanced Dewdrop Collection:** Gains +1 additional dewdrop bonus (same as Huntress) - ''HeroClass.java dewBonus() method'' 
 +  * **Melee Disadvantage:** Less proficient with melee weapons 
 + 
 +==== Special Mechanics ==== 
 +  * The Elf is immune to root effects that would normally prevent movement - ''initHeroes.json'' 
 +  * Starts with a +1 Elven Bow and a supply of arrows - ''initHeroes.json'' 
 +  * Has the Magic Arrow spell in the quickslot for magical ranged attacks - ''initHeroes.json'' 
 +  * Receives +1 additional healing from dewdrops compared to other classes - ''dewBonus() in HeroClass.java'' 
 + 
 +==== Class Abilities ==== 
 +The Elf has access to unique mastery paths that can be chosen later in the game: 
 +  * **Scout:** Elven Scouts are masters of stealth; trampling high grass grants temporary invisibility buff and they are even faster than regular Elves 
 +  * **Shaman:** Elven Shamans can use wands as melee weapons; successful hits have a chance to activate the wand's power without using a charge 
 + 
 +==== Content Verification ==== 
 +  * Information source: ''com.watabou.pixeldungeon.actors.hero.HeroClass.java'', ''RemixedDungeon/src/main/assets/hero/initHeroes.json'' 
 +  * Stats verification: Extracted directly from initHeroes.json configuration 
 +  * Mechanics verification: Based on HeroClass.java and initHeroes.json configuration 
 +  * Dewdrop bonus: Based on dewBonus() method in HeroClass.java 
 +  * Last updated: December 2025 
 + 
 +==== Advantages ==== 
 +  * Immune to root effects 
 +  * Ranged combat capability with the Elven Bow 
 +  * Magic Arrow spell for additional magical damage 
 +  * Good balance of melee (Elven Dagger) and ranged (Elven Bow) options 
 +  * Excellent with ranged weapons (especially bows) 
 +  * Enhanced dewdrop collection (+1 bonus per drop) 
 +  * Agility and speed 
 + 
 +==== Disadvantages ==== 
 +  * Lower starting strength than most other classes (9 vs 10) 
 +  * Lower starting HP than most other classes (15 vs 20) 
 +  * Less proficient with melee weapons 
 +  * More dependent on ranged weapons 
 + 
 +==== Strategy ==== 
 +  * Focus on ranged combat with bows and arrows 
 +  * Collect dewdrops effectively for health benefits (enhanced healing) 
 +  * Consider choosing Scout or Shaman mastery based on preferred playstyle 
 +  * Utilize the higher agility for mobility 
 +  * Take advantage of immunity to root effects in combat positioning 
 + 
 +==== Subclasses ==== 
 +  * [[rpd:scout|Scout]] 
 +  * [[rpd:shaman|Shaman]] 
 + 
 +==== Related ==== 
 +  * [[rpd:playable_class|Playable Classes]] - Other character options 
 +  * [[rpd:elven_bow|Elven Bow]] - Starting weapon 
 +  * [[rpd:scout|Scout]] - Mastery path 
 +  * [[rpd:shaman|Shaman]] - Mastery path 
 +  * [[rpd:common_arrow|Common Arrow]] - Starting ammunition 
 +  * [[rpd:king|The King]] - Boss needed for unlock (alternative: donate 2+) 
 + 
 +{{tag> rpd playable_classes elf}}
  
rpd/elf.txt · Last modified: by 127.0.0.1