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rpd:encounters [2025/12/27 12:24] – Update healing_spell.txt with dual spell info, add affinities.txt, allies.txt, encounters.txt, enemy.txt, and create witchcraft_affinity.txt while renaming old witchcraft.txt mikerpd:encounters [2025/12/27 12:28] (current) – external edit 127.0.0.1
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 +====== Encounters ======
  
 +**Encounters** refer to interactions between the player character and various elements in the dungeon, including monsters, traps, items, and other game features.
 +
 +==== Types of Encounters ====
 +
 +==== Hostile Encounters ====
 +  * **Mobs** - Enemies that actively engage the player in combat
 +  * **Traps** - Hidden mechanisms that activate when stepped on or triggered
 +  * **Hostile NPCs** - Non-player characters that attack the player
 +
 +==== Neutral Encounters ====
 +  * **Passive Mobs** - Enemies that don't actively seek combat
 +  * **Utility Mobs** - Mobs that can be interacted with in special ways
 +
 +==== Friendly Encounters ====
 +  * **NPCs** - Non-player characters that offer services or information
 +  * **Ally Mobs** - Creatures that assist the player
 +
 +==== Environmental Encounters ====
 +  * **Level Objects** - Interactive features like fountains and altars
 +  * **Terrain Features** - Elements like water, grass, or lava that affect gameplay
 +  * **Stairs** - Access points between dungeon levels
 +
 +==== Strategy ====
 +  * Approach unknown encounters with caution
 +  * Prepare appropriate items before entering new areas
 +  * Understand different encounter types to make tactical decisions
 +  * Be ready for surprises in the dungeon
 +
 +==== See Also ====
 +  * [[rpd:mobs|Mobs]]
 +  * [[rpd:npcs|NPCs]]
 +  * [[rpd:traps|Traps]]
 +  * [[rpd:level_objects|Level Objects]]
 +  * [[rpd:combat_mechanics|Combat Mechanics]]
 +
 +{{tag> rpd mechanics encounters }}