rpd:enemies
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| rpd:enemies [2025/12/20 20:33] – Create/update enemies.txt page with comprehensive enemy information mike | rpd:enemies [2025/12/20 20:39] (current) – external edit 127.0.0.1 | ||
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| + | ====== Enemies ====== | ||
| + | ==== Description ==== | ||
| + | Enemies are hostile mobs in Remixed Pixel Dungeon that attack the player on sight. They are the primary source of combat challenges in the game. | ||
| + | |||
| + | ==== Categories ==== | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
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| + | ==== Common Enemy Properties ==== | ||
| + | * **Hostility** - Enemies attack the player when in line of sight | ||
| + | * **Aggression Range** - Most enemies will chase the player a short distance | ||
| + | * **Drops** - Enemies provide loot when defeated | ||
| + | * **AI Behavior** - Enemies have different intelligence patterns (ranging from simple to complex) | ||
| + | |||
| + | ==== Combat Interactions ==== | ||
| + | * Enemies will attack if the player is adjacent | ||
| + | * Some enemies have ranged attacks | ||
| + | * Enemies may have special abilities or immunities | ||
| + | * Different enemy types may appear in different dungeon levels | ||
| + | |||
| + | ==== Dungeon Level Distribution ==== | ||
| + | * **Sewers** - Rats, Gnolls, Crabs, Slimes | ||
| + | * **Prison** - Skeletons, Guards, Wraiths | ||
| + | * **Caves** - Bats, Brutes, Spiders, Shaman | ||
| + | * **Metropolis** - Elementals, Golems, Warlocks, Monks | ||
| + | * **Halls** - Demons, Succubi, Death knights, Yog's servants | ||
| + | |||
| + | ==== Related ==== | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
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| + | ==== Source Code ==== | ||
| + | * Base mob class: [[https:// | ||
| + | * Individual enemy implementations in [[https:// | ||
| + | |||
| + | {{tag> rpd mechanics mobs}} | ||
rpd/enemies.txt · Last modified: by 127.0.0.1
