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rpd:enemies [2025/12/25 01:13] (current) – external edit 127.0.0.1
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 +====== Enemies ======
  
 +{{ rpd:images:enemies_illustration.png|Enemies }}
 +
 +**Enemies** are hostile creatures that populate the dungeon in Remixed Dungeon. They vary greatly in strength, abilities, and appearance across the different dungeon levels.
 +
 +==== Enemy Types ====
 +  * **Rats**: Basic enemies in the Sewers level
 +  * **Gnolls**: Humanoid enemies with various specializations
 +  * **Crabs**: Strong enemies in the Sewers with high armor
 +  * **Kobolds**: Small enemies that often carry torches
 +  * **Skeletons**: Undead enemies that shoot arrows
 +  * **Shaman**: Spell-casting enemies with various magical abilities
 +  * **Spiders**: Web-spinning enemies that trap players
 +  * **Elementals**: Magic-based enemies immune to their element
 +  * **Golems**: Construct enemies with high health and armor
 +  * **Monks**: Martial artist enemies with high evasion
 +  * **Warlocks**: Powerful spellcasters with debuff abilities
 +  * **Ice Guards**: Specialized enemies with cold-based attacks
 +  * **Wraiths**: Ethereal enemies that pass through walls
 +  * **Swarms**: Group enemies that split when damaged
 +  * **Piranhas**: Aquatic enemies in flooded areas
 +  * **Eyes**: Ranged enemies with powerful special attacks
 +  * **Thieves**: Fast enemies that steal items
 +  * **Bandits**: Thieves that also attack
 +  * **Assassins**: High-damage enemies that can backstab
 +  * **Bears**: Large enemies with high health and damage
 +  * **Bats**: Flying enemies that cause bleeding
 +  * **Brutes**: Strong melee enemies
 +  * **Spinsters**: Spider-like enemies that create webs
 +  * **Acidic**: Special scorpio variant that inflicts ooze damage
 +  * **Yog-Dzewa's Eyes**: Part of the final boss encounter
 +
 +==== Enemy Abilities ====
 +  * **Ranged Attacks**: Some enemies can attack from a distance
 +  * **Area Effects**: Enemies that affect multiple tiles
 +  * **Debuffs**: Enemies that apply negative status effects
 +  * **Teleportation**: Enemies that can move unpredictably
 +  * **Summoning**: Enemies that call for help during combat
 +  * **Traps**: Enemies that create environmental hazards
 +  * **Immunities**: Resistance to certain damage types or effects
 +  * **Regeneration**: Enemies that heal over time
 +  * **Splitting**: Enemies that divide when damaged
 +
 +==== Enemy Stats ====
 +  * **HP (Health Points)**: Determines how much damage an enemy can take before dying
 +  * **Attack Skill**: Determines the chance to hit the hero
 +  * **Defense Skill**: Determines the chance to dodge hero attacks
 +  * **Damage**: The amount of damage dealt when attacks connect
 +  * **Armor**: Reduces damage from physical attacks
 +  * **EXP for Kill**: Experience points gained for defeating the enemy
 +  * **Speed**: Determines action frequency relative to hero
 +
 +==== Enemy Resistances and Immunities ====
 +  * **Elemental Resistances**: Some enemies are resistant to specific damage types
 +  * **Status Effect Immunities**: Some enemies are immune to certain debuffs
 +  * **Physical Immunities**: Ghosts and wraiths are immune to most physical attacks
 +  * **Poison Immunities**: Undead and constructs are often immune to poison
 +  * **Paralysis Immunities**: Mechanical enemies are immune to paralysis
 +
 +==== Enemy Drops ====
 +Most enemies drop:
 +  * **Gold**: Random amount of gold coins
 +  * **Food**: Occasional food drops
 +  * **Potions**: Random beneficial potions
 +  * **Scrolls**: Random useful scrolls
 +  * **Equipment**: Rare equipment drops
 +  * **Special Items**: Unique items specific to certain enemy types
 +  * **Rings**: Occasionally drop rings
 +  * **Seeds**: Plant seeds in certain levels
 +
 +==== Boss Enemies ====
 +  * **Tengu**: Ninja-like boss in the Prison level
 +  * **DM-300**: Robot boss in the Caves level
 +  * **King of Dwarves**: Undead king in the City level
 +  * **Yog-Dzewa**: God-like final boss in the Halls level
 +  * Each boss has unique abilities and phases
 +  * Bosses provide valuable rewards and items
 +
 +==== Special Enemy Mechanics ====
 +  * **Ally Mechanics**: Some enemies can be charmed to fight for you
 +  * **Fleeing**: Some enemies will run away when low on health
 +  * **Pack Behavior**: Some enemies work together in groups
 +  * **Ambush**: Some enemies hide until the hero comes close
 +  * **Regeneration**: Some enemies heal when not in combat
 +  * **Environmental Interaction**: Some enemies use the environment strategically
 +
 +==== Enemy Counter Strategies ====
 +  * **Ranged Combat**: Use ranged attacks to exploit weak defenses
 +  * **Door Fighting**: Fight enemies one at a time through doorways
 +  * **Crowd Control**: Use area effects against groups
 +  * **Status Effects**: Use debuffs that enemies are vulnerable to
 +  * **Environmental Hazards**: Lure enemies into traps or chasms
 +  * **Resistances**: Identify enemy weaknesses and exploit them
 +
 +==== Technical Details ====
 +  * Base Mob class: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/mobs/Mob.java|Mob.java]]
 +  * Common mob behaviors: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/mobs/common/MobFactory.java|MobFactory.java]]
 +  * Enemy AI: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/mobs/Mob.java#L100-L200|AI Implementation]]
 +  * Drop tables: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/mobs/Mob.java#L250-L300|Loot System]]
 +
 +==== See Also ====
 +  * [[rpd:bosses|Boss Enemies]] - Major dungeon challenges
 +  * [[rpd:levels|Dungeon Levels]] - Areas where enemies spawn
 +  * [[rpd:combat|Combat]] - General combat mechanics
 +  * [[rpd:traps|Traps]] - Environmental dangers
 +  * [[rpd:items|Items]] - Equipment and consumables
 +  * [[rpd:buffs|Buffs and Debuffs]] - Status effects that affect enemies
 +
 +{{tag> rpd enemies mobs }}