rpd:enemy
Differences
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| rpd:enemy [2025/12/27 12:24] – Update healing_spell.txt with dual spell info, add affinities.txt, allies.txt, encounters.txt, enemy.txt, and create witchcraft_affinity.txt while renaming old witchcraft.txt mike | rpd:enemy [2025/12/27 12:28] (current) – external edit 127.0.0.1 | ||
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| + | ====== Enemies ====== | ||
| + | **Enemies** (also known as **mobs**) in Remixed Dungeon are hostile creatures that the player encounters throughout their journey. | ||
| + | |||
| + | ==== Types of Enemies ==== | ||
| + | * **Basic Mobs** - Standard enemies with simple AI | ||
| + | * **Elite Mobs** - Stronger versions of basic enemies | ||
| + | * **Bosses** - Powerful enemies blocking progression to deeper levels | ||
| + | * **Minions** - Weaker enemies that support stronger foes | ||
| + | |||
| + | ==== Enemy Attributes ==== | ||
| + | * **HP** - Hit Points determine how much damage an enemy can take before dying | ||
| + | * **Attack** - Determines the enemy' | ||
| + | * **Defense** - Reduces incoming damage from player attacks | ||
| + | * **Damage** - The amount of damage the enemy can inflict | ||
| + | * **EXP** - Experience granted when the enemy is defeated | ||
| + | |||
| + | ==== Enemy Behaviors ==== | ||
| + | * **Aggressive** - Actively seek out and pursue the player character | ||
| + | * **Passive** - Only attack when provoked or when the player enters their range | ||
| + | * **Neutral** - Do not attack unless attacked first | ||
| + | * **Intelligent** - May use special abilities or tactics against the player | ||
| + | |||
| + | ==== Enemy Mechanics ==== | ||
| + | * **AI System** - Enemies have different behavioral patterns based on their type | ||
| + | * **Spawn Rates** - The frequency of enemies varies by dungeon level | ||
| + | * **Special Abilities** - Some enemies have unique powers or resistances | ||
| + | * **Loot** - Defeated enemies may drop items or gold | ||
| + | |||
| + | ==== Combat Against Enemies ==== | ||
| + | * **Melee Combat** - Close-range fighting with weapons | ||
| + | * **Ranged Combat** - Attacking from a distance with bows or spells | ||
| + | * **Tactical Considerations** - Positioning, | ||
| + | * **Defensive Tactics** - Using armor, shields, or defensive items | ||
| + | |||
| + | ==== Notable Enemies ==== | ||
| + | * See [[rpd: | ||
| + | |||
| + | ==== See Also ==== | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | |||
| + | {{tag> rpd enemies mobs mechanics }} | ||
rpd/enemy.txt · Last modified: by 127.0.0.1
