User Tools

Site Tools


rpd:evasion

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

rpd:evasion [2025/12/23 10:40] – Add evasion.txt page with information about evasion mechanics in RPD mikerpd:evasion [2025/12/23 10:41] (current) – external edit 127.0.0.1
Line 1: Line 1:
 +====== Evasion ======
  
 +Evasion is a core combat mechanic in Remixed Pixel Dungeon that represents a character's ability to avoid attacks entirely. Higher evasion increases the chance to dodge enemy attacks, making it particularly valuable against strong enemies.
 +
 +==== Evasion Statistics ====
 +  * **Evasion Rating**: Calculated from Dexterity (DEX) stat and equipment bonuses
 +  * **Dexterity**: The primary stat affecting evasion chance
 +  * **Armor Penalty**: Heavier armor reduces evasion effectiveness
 +
 +==== Factors Affecting Evasion ====
 +  * **Dexterity Points**: Each point in DEX provides a certain evasion bonus
 +  * **Light Armor**: Lighter armor (like cloth or leather) penalizes evasion less than heavy armor
 +  * **Equipment**: Certain rings and items can boost evasion
 +  * **Buff Effects**: Temporary evasion boosts from various status effects
 +
 +==== Evasion Calculation ====
 +The game uses a formula that takes into account the character's dexterity, armor type, and any evasion-enhancing items to calculate the probability of avoiding an enemy attack.
 +
 +==== Benefits of High Evasion ====
 +  * **Damage Avoidance**: Complete avoidance of damage from dodged attacks
 +  * **Combat Efficiency**: Less healing required during battles
 +  * **Risk Mitigation**: Particularly valuable against high-damage enemies
 +  * **Resource Conservation**: Preserve valuable potions and scrolls during combat
 +
 +==== Class Considerations ====
 +  * **Rogue**: Benefits significantly from high evasion with starting DEX bonus
 +  * **Huntress**: Natural bonus to dexterity makes evasion effective
 +  * **Other Classes**: Can utilize evasion but may prioritize other stats
 +
 +==== Equipment with Evasion Bonuses ====
 +  * **Light Armor**: Preferred for characters prioritizing evasion
 +  * **Rings of Evasion**: Directly increase evasion chances
 +  * **Pendants**: Some accessories provide evasion bonuses
 +
 +==== Related ====
 +  * [[rpd:combat|Combat]]
 +  * [[rpd:melee_combat|Melee Combat]]
 +  * [[rpd:ranged_combat|Ranged Combat]]
 +  * [[rpd:defense|Defense]]
 +  * [[rpd:accuracy|Accuracy]]
 +  * [[rpd:attack_skill|Attack Skill]]
 +
 +{{tag> rpd mechanics evasion dexterity }}
rpd/evasion.txt · Last modified: by 127.0.0.1