rpd:evasion
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| rpd:evasion [2025/12/23 10:40] – Add evasion.txt page with information about evasion mechanics in RPD mike | rpd:evasion [2025/12/23 10:41] (current) – external edit 127.0.0.1 | ||
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| + | ====== Evasion ====== | ||
| + | Evasion is a core combat mechanic in Remixed Pixel Dungeon that represents a character' | ||
| + | |||
| + | ==== Evasion Statistics ==== | ||
| + | * **Evasion Rating**: Calculated from Dexterity (DEX) stat and equipment bonuses | ||
| + | * **Dexterity**: | ||
| + | * **Armor Penalty**: Heavier armor reduces evasion effectiveness | ||
| + | |||
| + | ==== Factors Affecting Evasion ==== | ||
| + | * **Dexterity Points**: Each point in DEX provides a certain evasion bonus | ||
| + | * **Light Armor**: Lighter armor (like cloth or leather) penalizes evasion less than heavy armor | ||
| + | * **Equipment**: | ||
| + | * **Buff Effects**: Temporary evasion boosts from various status effects | ||
| + | |||
| + | ==== Evasion Calculation ==== | ||
| + | The game uses a formula that takes into account the character' | ||
| + | |||
| + | ==== Benefits of High Evasion ==== | ||
| + | * **Damage Avoidance**: | ||
| + | * **Combat Efficiency**: | ||
| + | * **Risk Mitigation**: | ||
| + | * **Resource Conservation**: | ||
| + | |||
| + | ==== Class Considerations ==== | ||
| + | * **Rogue**: Benefits significantly from high evasion with starting DEX bonus | ||
| + | * **Huntress**: | ||
| + | * **Other Classes**: Can utilize evasion but may prioritize other stats | ||
| + | |||
| + | ==== Equipment with Evasion Bonuses ==== | ||
| + | * **Light Armor**: Preferred for characters prioritizing evasion | ||
| + | * **Rings of Evasion**: Directly increase evasion chances | ||
| + | * **Pendants**: | ||
| + | |||
| + | ==== Related ==== | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | |||
| + | {{tag> rpd mechanics evasion dexterity }} | ||
rpd/evasion.txt · Last modified: by 127.0.0.1
