rpd:fire_trap_trap
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| rpd:fire_trap_trap [2025/12/28 17:04] – Wiki maintenance: Fix naming conventions and create missing pages mike | rpd:fire_trap_trap [2025/12/28 17:07] (current) – external edit 127.0.0.1 | ||
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| + | ====== Fire Trap ====== | ||
| + | {{ rpd: | ||
| + | |||
| + | The **Fire Trap** is a trap in Remixed Dungeon that ignites when triggered, damaging characters and setting the surrounding area on fire. | ||
| + | |||
| + | ==== Description ==== | ||
| + | Fire traps are hidden hazards placed throughout the dungeon levels. When a character steps on a fire trap, it triggers and creates a burst of flame that damages the triggering character and potentially catches surrounding terrain on fire. | ||
| + | |||
| + | ==== Mechanics ==== | ||
| + | * **Trigger: | ||
| + | * **Damage:** Deals direct fire damage to the triggering character | ||
| + | * **Area Effect:** May ignite adjacent tiles, creating ongoing fire hazards | ||
| + | * **Visibility: | ||
| + | * **Fire Immunity:** Characters immune to fire damage take no damage from fire traps | ||
| + | |||
| + | ==== Stats ==== | ||
| + | * **Damage:** Creates Fire blob with 2 damage units (as per FireTrap.trigger() method) | ||
| + | * **Radius:** Affects triggering tile and adjacent tiles | ||
| + | * **Fire Duration:** On adjacent tiles, fire may persist for several turns | ||
| + | |||
| + | ==== Strategy ==== | ||
| + | * **Detection: | ||
| + | * **Avoidance: | ||
| + | * **Immunity: | ||
| + | * **Tactical Use:** Can be used to damage enemies or create barriers of fire | ||
| + | * **Equipment: | ||
| + | |||
| + | ==== Locations ==== | ||
| + | * Found throughout various dungeon levels | ||
| + | * More common in later levels of the dungeon | ||
| + | * Often placed in strategic locations to hinder movement | ||
| + | * Part of standard level generation patterns | ||
| + | |||
| + | ==== Counters ==== | ||
| + | * Fire resistance or immunity negates damage | ||
| + | * Trap detection abilities can reveal hidden fire traps | ||
| + | * Stone-walking rings can help avoid triggering traps | ||
| + | * Careful movement in unknown areas | ||
| + | |||
| + | According to the game's string resources: "A fire trap ignites when triggered, damaging anything caught in the flames." | ||
| + | |||
| + | ==== Code References ==== | ||
| + | * **Java Implementation: | ||
| + | * **Trap Base Class:** [[https:// | ||
| + | * **Trap System:** [[https:// | ||
| + | * **Configuration: | ||
| + | * **Russian String Resources: | ||
| + | * **Fire Effect Implementation: | ||
| + | * **Fire Trigger Method:** [[https:// | ||
| + | * **Flame Particle Effects:** [[https:// | ||
| + | * **Game Scene Integration: | ||
| + | * **Trap Trigger Interface: | ||
| + | |||
| + | ==== Related Content ==== | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | |||
| + | {{tag> rpd traps fire mechanics }} | ||
