rpd:freezing
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| rpd:freezing [2025/12/19 15:16] – Fix incorrect links in freezing.txt to follow proper naming convention with _mob and _buff suffixes mike | rpd:freezing [2025/12/19 15:23] (current) – external edit 127.0.0.1 | ||
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| + | ====== Freezing ====== | ||
| + | The **Freezing** status effect is a temporary condition that affects characters in the dungeon. When frozen, a character becomes immobilized and unable to take actions until the effect wears off or is removed. | ||
| + | |||
| + | ==== Mechanics ==== | ||
| + | * **Duration**: | ||
| + | * **Immobilization**: | ||
| + | * **Stacking**: | ||
| + | * **Damage Interaction**: | ||
| + | * **Visual State**: Frozen characters display a frozen state sprite (as defined in [[code: | ||
| + | |||
| + | ==== Sources of Freezing ==== | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * Some enemy abilities | ||
| + | |||
| + | ==== Countering Freezing ==== | ||
| + | * Waiting for the effect to naturally expire | ||
| + | * Taking damage (breaks the effect) | ||
| + | * Using items that clear status effects | ||
| + | * Applying fire-based damage does not break freezing (fire immunity is separate) | ||
| + | |||
| + | ==== Code Implementation ==== | ||
| + | * **Freezing Application**: | ||
| + | * **Frost Status**: [[code: | ||
| + | * **Duration Calculation**: | ||
| + | * **String Resources**: | ||
| + | |||
| + | ==== Related Effects ==== | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | |||
| + | {{tag> rpd mechanics status_effects}} | ||
rpd/freezing.txt · Last modified: (external edit)
