rpd:gladiator
Differences
This shows you the differences between two versions of the page.
| rpd:gladiator [2025/12/18 23:04] – Add missing hero class and subclass pages, update naming convention, fix innkeeper page mike | rpd:gladiator [2025/12/18 23:05] (current) – external edit 127.0.0.1 | ||
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| + | ====== Gladiator Subclass (Redirect) ====== | ||
| + | {{ rpd: | ||
| + | |||
| + | **Note:** This page has been moved to follow the wiki's new naming convention for hero subclass pages. Please see [[rpd: | ||
| + | |||
| + | ==== Old Content Summary ==== | ||
| + | The Gladiator is the Warrior' | ||
| + | |||
| + | ==== Unlocking ==== | ||
| + | The Gladiator subclass can be unlocked by using a [[rpd: | ||
| + | |||
| + | ==== Special Mechanics ==== | ||
| + | A successful attack with a melee weapon allows the _Gladiator_ to start a combo. After 2 successful consecutive hits (for a total of 3), each additional hit increases damage by an additional 20% (the damage bonus increases linearly with hit count). The combo is broken if a hit misses or if the Gladiator takes damage. | ||
| + | |||
| + | * **Damage Bonus Formula**: (hit count - 2) / 5, meaning: | ||
| + | * 3rd hit: 20% damage bonus | ||
| + | * 4th hit: 40% damage bonus | ||
| + | * 5th hit: 60% damage bonus | ||
| + | * And so on... | ||
| + | |||
| + | ==== Special Armor ==== | ||
| + | Using an [[rpd: | ||
| + | |||
| + | ==== Advantages ==== | ||
| + | * Can build devastating combos with melee weapons | ||
| + | * After 3 successful hits, damage increases by 20% per additional hit | ||
| + | * Effective for sustained melee combat | ||
| + | |||
| + | ==== Disadvantages ==== | ||
| + | * Requires consecutive hits to be effective | ||
| + | * Combo is broken if a hit misses or if the Gladiator takes damage | ||
| + | |||
| + | {{tag> rpd subclasses gladiator warrior deprecated}} | ||
rpd/gladiator.txt · Last modified: by 127.0.0.1
