rpd:gladiator_subclass
Differences
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| rpd:gladiator_subclass [2025/12/18 23:04] – Add missing hero class and subclass pages, update naming convention, fix innkeeper page mike | rpd:gladiator_subclass [2025/12/18 23:05] (current) – external edit 127.0.0.1 | ||
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| + | ====== Gladiator Subclass ====== | ||
| + | {{ rpd: | ||
| + | |||
| + | The **Gladiator** is the Warrior' | ||
| + | |||
| + | ==== Unlocking ==== | ||
| + | The Gladiator subclass can be unlocked by using a [[rpd: | ||
| + | |||
| + | ==== Special Mechanics ==== | ||
| + | A successful attack with a melee weapon allows the Gladiator to start a combo. After 2 successful consecutive hits (for a total of 3), each additional hit increases damage by an additional 20% (the damage bonus increases linearly with hit count). The combo is broken if a hit misses or if the Gladiator takes damage. | ||
| + | |||
| + | * **Damage Bonus Formula**: (hit count - 2) / 5, meaning: | ||
| + | * 3rd hit: 20% damage bonus | ||
| + | * 4th hit: 40% damage bonus | ||
| + | * 5th hit: 60% damage bonus | ||
| + | * And so on... | ||
| + | |||
| + | ==== Special Armor ==== | ||
| + | Using an [[rpd: | ||
| + | |||
| + | ==== Advantages ==== | ||
| + | * Can build devastating combos with melee weapons | ||
| + | * After 3 successful hits, damage increases by 20% per additional hit | ||
| + | * Effective for sustained melee combat | ||
| + | * Synergizes well with high-durability weapons that can withstand prolonged use | ||
| + | |||
| + | ==== Disadvantages ==== | ||
| + | * Requires consecutive hits to be effective | ||
| + | * Combo is broken if a hit misses or if the Gladiator takes damage | ||
| + | * Less effective against highly evasive enemies | ||
| + | * Requires careful positioning to maintain combo streaks | ||
| + | |||
| + | ==== Strategy ==== | ||
| + | * Focus on melee weapons with good durability to maintain combo potential | ||
| + | * Target enemies that are less likely to dodge your attacks | ||
| + | * Use the combo system to take down powerful enemies efficiently | ||
| + | * Consider using armor or items that prevent combo breakage | ||
| + | * Position carefully to avoid taking damage that would break your combo | ||
| + | |||
| + | ==== Content Verification ==== | ||
| + | * Information source: Java Class com.watabou.pixeldungeon.actors.hero.HeroSubClass and com.watabou.pixeldungeon.actors.buffs.Combo | ||
| + | * Stats verification: | ||
| + | * Effect descriptions: | ||
| + | * Source code: [[https:// | ||
| + | |||
| + | ==== Note about Page Naming ==== | ||
| + | This page follows the current wiki convention for hero subclass pages using the `_subclass` suffix. If you arrived here from an old link, please note that hero subclass pages now use the format `subclass_name_subclass.txt` (e.g., `gladiator_subclass.txt`, | ||
| + | |||
| + | ==== See Also ==== | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | |||
| + | {{tag> rpd subclasses gladiator warrior}} | ||
rpd/gladiator_subclass.txt · Last modified: by 127.0.0.1
