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rpd:gnoll_tomahawk_item [2025/12/22 07:55] – wiki: implement moisten_mechanic page with proper naming convention and code references mikerpd:gnoll_tomahawk_item [2025/12/22 07:59] (current) – external edit 127.0.0.1
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 +====== Gnoll Tomahawk ======
  
 +{{ rpd:images:gnolltamahawk_sprite.png|Gnoll Tomahawk }}
 +
 +The **Gnoll Tomahawk** (//GnollTamahawk// in code) is a unique throwing weapon specifically associated with the [[rpd:gnoll_class|Gnoll]] playable class. It's the starting weapon for the Gnoll class and represents their distinctive combat style.
 +
 +==== Description ====
 +The Gnoll Tomahawk is a specialized throwing axe that represents the gnoll's native weapon. It combines the functionality of both a melee and throwing weapon, though it excels in the latter role. Created by Gnoll masters, each clan has its own unique design. This Tomahawk is slightly lighter than its counterparts.
 +
 +==== Stats ====
 +  * **Damage:** 3-17 points
 +  * **Strength Required:** 15
 +  * **Durability:** Normal
 +  * **Speed:** 1.0x (base weapon speed)
 +  * **Accuracy:** 1.0x (base accuracy)
 +
 +==== Properties ====
 +  * **Type:** Throwing/melee weapon
 +  * **Class:** [[rpd:gnoll_class|Gnoll]] (specific starting weapon)
 +  * **Base Damage:** Moderate to high for early game
 +  * **Durability:** Unlike regular [[rpd:tomahawk|Tomahawks]], does not break when thrown at a target
 +  * **Accuracy:** High accuracy when thrown
 +  * **Upgradable:** Yes, can be upgraded with Scrolls of Upgrade
 +
 +==== Special Properties ====
 +  * Unique starting weapon for the [[rpd:gnoll_class|Gnoll]] class
 +  * Thrown weapon with good range
 +  * Unlike regular [[rpd:tomahawk|Tomahawks]], does not break when thrown at a target
 +  * Can be upgraded like other weapons
 +
 +==== Special Features ====
 +  * **Dual Functionality:** Can be used for both throwing and melee combat
 +  * **Starting Equipment:** Exclusive to the [[rpd:gnoll_class|Gnoll]] class
 +  * **Durability:** Unlike regular Tomahawks, doesn't break when thrown
 +  * **Not Usable in Melee:** Returns false for //notUsableInMelee()//, meaning it can be used in melee combat
 +
 +==== Combat Usage ====
 +  * **Ranged:** Effective at range when thrown
 +  * **Melee:** Can be used in close combat if needed (unlike regular Tomahawks)
 +  * **Damage:** Good damage output for its level (3-17 vs 4-20 of regular Tomahawk)
 +  * **Str Requirement:** Lower STR requirement (15 vs 17 of regular Tomahawk)
 +
 +==== Related ====
 +  * [[rpd:gnoll_class|Gnoll]] - The class that starts with this weapon
 +  * [[rpd:throwing_weapons|Throwing Weapons]] - General category
 +  * [[rpd:tomahawk|Tomahawk]] - General weapon type
 +  * [[rpd:gnoll_brute|Gnoll Brute]] - Enemy that may use similar weapons
 +  * [[rpd:playable_class|Playable Classes]] - Part of the class-specific equipment system
 +
 +==== Strategy ====
 +  * Use primarily as a throwing weapon for maximum effectiveness
 +  * Keep as backup melee weapon when needed
 +  * Collect additional throwing weapons to complement the Tomahawk
 +  * Take advantage of its durability to conserve other throwing items
 +  * Upgrade it to increase damage and effectiveness in both melee and ranged combat
 +
 +==== Source Code ====
 +  * Java: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/items/common/GnollTamahawk.java|GnollTamahawk.java]]
 +  * String Resources: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/res/values/strings_all.xml#L2165|String Definitions]]
 +
 +==== Notes ====
 +The Gnoll Tomahawk is the signature weapon of the [[rpd:gnoll_class|Gnoll]] class, providing a powerful ranged option for these hyena-like warriors. Unlike the regular Tomahawk, it doesn't break when thrown and can be used in melee combat.
 +
 +{{tag> rpd items weapons throwing melee gnoll }}