rpd:grass
Differences
This shows you the differences between two versions of the page.
| rpd:grass [2025/12/25 20:33] – Add new grass.txt page to document grass terrain mechanics Mikhael | rpd:grass [2025/12/25 21:25] (current) – external edit 127.0.0.1 | ||
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| + | ====== Grass ====== | ||
| + | {{ rpd: | ||
| + | |||
| + | **Grass** is a common terrain feature found throughout the dungeon that provides special properties and interactions. It is what high grass becomes when trampled. | ||
| + | |||
| + | ==== Properties ==== | ||
| + | * **Movement**: | ||
| + | * **Line of Sight**: Does not block line of sight | ||
| + | * **Flammable**: | ||
| + | * **Trampled**: | ||
| + | |||
| + | ==== Contents ==== | ||
| + | * **Drops**: May occasionally yield dewdrops when moved over | ||
| + | * **Hidden Items**: Some items may be hidden in grass until stepped on | ||
| + | |||
| + | ==== Interaction ==== | ||
| + | * Moving over grass typically has no special effect | ||
| + | * Some hero subclasses may have special interactions when moving through grass | ||
| + | * Grass can be burned by fire-based attacks or effects | ||
| + | |||
| + | ==== Mechanics ==== | ||
| + | * **Terrain ID**: 2 (Terrain.GRASS constant) | ||
| + | * **Flags**: PASSABLE (does not block LOS or have special properties) | ||
| + | |||
| + | ==== Strategy ==== | ||
| + | * Grass provides normal movement without special benefits or drawbacks | ||
| + | * Less concealment than high grass, but also doesn' | ||
| + | |||
| + | ==== Related Pages ==== | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | * [[rpd: | ||
| + | |||
| + | ==== Source Code ==== | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | |||
| + | {{tag> rpd terrain}} | ||
rpd/grass.txt · Last modified: by 127.0.0.1
