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rpd:health [2025/12/22 07:55] – wiki: implement moisten_mechanic page with proper naming convention and code references mikerpd:health [2025/12/22 07:59] (current) – external edit 127.0.0.1
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 +====== Health ======
  
 +**Health** (or Hit Points/HP) represents the amount of damage a character can take before dying. All characters start with a base of 20 HP which can be increased by finding a [[rpd:potion_of_might_item|Potion of Might]] or through other game mechanics.
 +
 +==== Mechanics ====
 +  * **Maximum HP**: The upper limit of health a character can have
 +  * **Current HP**: The amount of health currently remaining
 +  * **Restoration**: Health can be restored through various means:
 +    * [[rpd:potion_of_healing_item|Potion of Healing]] and similar potions
 +    * [[rpd:healing_spell|Healing Spell]]
 +    * [[rpd:ring_of_mending_item|Ring of Mending]]
 +    * [[rpd:wand_of_regrowth|Wand of Regrowth]]
 +    * [[rpd:herbalism|Herbalism]] (eating raw vegetables)
 +
 +==== Effects on Low Health ====
 +  * Movement speed is reduced when health is low
 +  * Critical health can cause hero to faint temporarily
 +  * If health reaches 0, the character dies
 +
 +==== Related Pages ====
 +  * [[rpd:potion_of_healing_item|Potion of Healing]]
 +  * [[rpd:potion_of_might_item|Potion of Might]]
 +  * [[rpd:healing_spell|Healing Spell]]
 +  * [[rpd:ring_of_mending_item|Ring of Mending]]
 +  * [[rpd:hunger|Hunger]]
 +
 +==== Code Reference ====
 +  * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/Char.java|Char.java]] - Base character class with health mechanics
 +
 +{{tag> rpd mechanics stats}}
rpd/health.txt · Last modified: by 127.0.0.1